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Fix Isaac RTX Visualizer perspective camera only seeing env_0 - #6754

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Fix Isaac RTX Visualizer perspective camera only seeing env_0#6754
rilei-nvidia wants to merge 1 commit into
isaac-sim:developfrom
rilei-nvidia:isaac-rtx-scene-partition-spectator-mode

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Description

Fix Isaac RTX Visualizer perspective camera only seeing env_0

Set rtx.scenePartitioning.showAllPartitionsByDefault=true in the rendering app so the perspective camera shows all environments by default when RTX scene partitioning is active.

Also return early in KitVisualizer when _resolved_visible_env_ids is None (spectator mode) to prevent incorrectly writing an omni:scenePartition attribute on the camera prim that would lock it to env_0.

Fixes # (issue)

Type of change

  • Bug fix (non-breaking change which fixes an issue)

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  • I have read and understood the contribution guidelines
  • I have run the pre-commit checks with ./isaaclab.sh --format
  • I have made corresponding changes to the documentation
  • My changes generate no new warnings
  • I have added tests that prove my fix is effective or that my feature works
  • I have added a changelog fragment under source/<pkg>/changelog.d/ for every touched package (do not edit CHANGELOG.rst or bump extension.toml — CI handles that)
  • I have added my name to the CONTRIBUTORS.md or my name already exists there

Set rtx.scenePartitioning.showAllPartitionsByDefault=true in the
rendering app so the perspective camera shows all environments by
default when RTX scene partitioning is active.

Also return early in KitVisualizer when _resolved_visible_env_ids is
None (spectator mode) to prevent incorrectly writing an omni:scenePartition
attribute on the camera prim that would lock it to env_0.
@github-actions github-actions Bot added isaac-sim Related to Isaac Sim team isaac-lab Related to Isaac Lab team labels Jul 28, 2026
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