Sanitize Unity image names before emitting r2 script commands#2
Closed
trufae wants to merge 1 commit into
Closed
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Motivation
fandCCulines without filtering, allowing injected r2 commands when the generated script is sourced.Description
r_name_filter(im, -1)to the image nameiminemit_r2_method(src/main.c) before emitting both the symbol (f) and comment (CCu) lines, preserving existing fallback behavior for missing or empty image names.Testing
make -j2in this environment but the build failed due to missing radare2 development headers (r_util.h), so no successful compile-time verification could be completed here.Codex Task