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307 changes: 279 additions & 28 deletions README.md

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520 changes: 520 additions & 0 deletions Skills.md

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4 changes: 2 additions & 2 deletions src/Directory.Build.props
Original file line number Diff line number Diff line change
Expand Up @@ -50,9 +50,9 @@
<NetTargetFrameworks>net8.0;net9.0;net10.0</NetTargetFrameworks>

<!-- .NET Framework TFMs - EnableWindowsTargeting allows cross-platform compilation -->
<NetFrameworkTargetFrameworks>net462;net472;net481</NetFrameworkTargetFrameworks>
<NetFrameworkTargetFrameworks>net462;net472;net48;net481</NetFrameworkTargetFrameworks>

<!-- Library projects: net8.0, net9.0, net10.0, net462, net472, net481 -->
<!-- Library projects: net8.0, net9.0, net10.0, net462, net472, net48, net481 -->
<LibraryTargetFrameworks>$(NetTargetFrameworks);$(NetFrameworkTargetFrameworks)</LibraryTargetFrameworks>

<!-- Windows UI integration projects: modern Windows TFMs plus supported .NET Framework TFMs -->
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Original file line number Diff line number Diff line change
Expand Up @@ -29,11 +29,7 @@ public sealed class MultipleDisposableAsync : IAsyncDisposable
/// <summary>
/// The synchronization gate protecting all mutable state in this collection.
/// </summary>
#if NET9_0_OR_GREATER
private readonly Lock _gate = new();
#else
private readonly object _gate = new();
#endif

/// <summary>
/// Backing array of disposables. Slots may be <see langword="null"/> after removal to avoid shifting elements;
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Original file line number Diff line number Diff line change
Expand Up @@ -138,13 +138,8 @@ internal sealed class Subscription(
/// <summary>Cancellation source for disposal.</summary>
private readonly CancellationTokenSource _disposeCts = new();

#if NET9_0_OR_GREATER
/// <summary>The completion lock.</summary>
private readonly Lock _completionLock = new();
#else
/// <summary>The completion lock.</summary>
private readonly object _completionLock = new();
#endif

/// <summary>Downstream observer.</summary>
[SuppressMessage(
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Original file line number Diff line number Diff line change
Expand Up @@ -208,11 +208,7 @@ internal sealed class ThrottleDistinctObserver(
private static readonly EqualityComparer<T> Comparer = EqualityComparer<T>.Default;

/// <summary>Synchronization gate protecting throttle/distinct state.</summary>
#if NET9_0_OR_GREATER
private readonly Lock _gate = new();
#else
private readonly object _gate = new();
#endif

/// <summary>Most-recent upstream value (for upstream DistinctUntilChanged).</summary>
private T _lastUpstream = default!;
Expand Down Expand Up @@ -488,11 +484,7 @@ public PartitionCoordinator(IObservableAsync<T> source, Func<T, bool> predicate)
}

/// <summary>Synchronization gate protecting branch slots and the source-subscription lifecycle.</summary>
#if NET9_0_OR_GREATER
private readonly Lock _gate = new();
#else
private readonly object _gate = new();
#endif

/// <summary>The active observer for the truthy branch, or <see langword="null"/> when nobody is subscribed.</summary>
private IObserverAsync<T>? _trueObserver;
Expand Down Expand Up @@ -777,11 +769,7 @@ internal sealed class DebounceUntilObserver(
CancellationToken subscribeToken) : ObserverAsync<T>(subscribeToken)
{
/// <summary>Synchronization gate protecting the id counter.</summary>
#if NET9_0_OR_GREATER
private readonly Lock _gate = new();
#else
private readonly object _gate = new();
#endif

/// <summary>Monotonically increasing identifier used to detect supersession of pending delays.</summary>
private long _id;
Expand Down
7 changes: 0 additions & 7 deletions src/ReactiveUI.Primitives.Async/Operators/SwitchSignal.cs
Original file line number Diff line number Diff line change
Expand Up @@ -59,17 +59,10 @@ internal sealed class SwitchSubscription : IAsyncDisposable
/// </summary>
private readonly CancellationToken _disposeCancellationToken;

#if NET9_0_OR_GREATER
/// <summary>
/// Lock that protects mutable state from concurrent access.
/// </summary>
private readonly Lock _gate = new();
#else
/// <summary>
/// Lock that protects mutable state from concurrent access.
/// </summary>
private readonly object _gate = new();
#endif

/// <summary>
/// Async gate that serializes observer callbacks to ensure thread-safe emission.
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4 changes: 0 additions & 4 deletions src/ReactiveUI.Primitives.Async/Operators/Throttle.cs
Original file line number Diff line number Diff line change
Expand Up @@ -121,11 +121,7 @@ internal sealed class ThrottleObserver(IObserverAsync<T> observer, TimeSpan dueT
/// <summary>
/// The synchronization gate protecting shared throttle state.
/// </summary>
#if NET9_0_OR_GREATER
private readonly Lock _gate = new();
#else
private readonly object _gate = new();
#endif

/// <summary>
/// A monotonically increasing identifier used to detect whether a newer element has superseded the current timer.
Expand Down
4 changes: 0 additions & 4 deletions src/ReactiveUI.Primitives.Async/Operators/Timeout.cs
Original file line number Diff line number Diff line change
Expand Up @@ -141,11 +141,7 @@ internal sealed class TimeoutObserver(IObserverAsync<T> observer, TimeSpan dueTi
/// <summary>
/// Synchronization gate protecting timer state.
/// </summary>
#if NET9_0_OR_GREATER
private readonly Lock _gate = new();
#else
private readonly object _gate = new();
#endif

/// <summary>
/// Single pre-allocated timer rearmed via <see cref="ITimer.Change(TimeSpan, TimeSpan)"/>
Expand Down
4 changes: 0 additions & 4 deletions src/ReactiveUI.Primitives.Async/Operators/Zip.cs
Original file line number Diff line number Diff line change
Expand Up @@ -111,11 +111,7 @@ internal sealed class ZipState(
/// <summary>
/// The synchronization gate protecting shared state access.
/// </summary>
#if NET9_0_OR_GREATER
private readonly Lock _gate = new();
#else
private readonly object _gate = new();
#endif

/// <summary>
/// Queue of buffered elements from the first source awaiting a pair from the second source.
Expand Down
32 changes: 11 additions & 21 deletions src/ReactiveUI.Primitives.Async/ReactiveUI.Primitives.Async.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -22,34 +22,24 @@
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
</PackageReference>
<PackageReference Include="Microsoft.Bcl.TimeProvider"/>
<PackageReference Include="System.Threading.Channels"/>
<PackageReference Include="System.Runtime.CompilerServices.Unsafe"/>
<PackageReference Include="System.ComponentModel.Annotations"/>
<PackageReference Include="System.Buffers"/>
<PackageReference Include="System.Memory"/>
<PackageReference Include="System.Collections.Immutable"/>
<PackageReference Include="Microsoft.Bcl.TimeProvider" />
<PackageReference Include="System.Threading.Channels" />
<PackageReference Include="System.Runtime.CompilerServices.Unsafe" />
<PackageReference Include="System.ComponentModel.Annotations" />
<PackageReference Include="System.Buffers" />
<PackageReference Include="System.Memory" />
<PackageReference Include="System.Collections.Immutable" />
</ItemGroup>

<ItemGroup>
<ProjectReference Include="..\ReactiveUI.Primitives\ReactiveUI.Primitives.csproj" />
<ProjectReference Include="..\ReactiveUI.Primitives.R3Bridge.Generator\ReactiveUI.Primitives.R3Bridge.Generator.csproj"
ReferenceOutputAssembly="false"
PrivateAssets="all" />
<ProjectReference Include="..\ReactiveUI.Primitives.SystemReactiveBridge.Generator\ReactiveUI.Primitives.SystemReactiveBridge.Generator.csproj"
ReferenceOutputAssembly="false"
PrivateAssets="all" />
<ProjectReference Include="..\ReactiveUI.Primitives.R3Bridge.Generator\ReactiveUI.Primitives.R3Bridge.Generator.csproj" ReferenceOutputAssembly="false" PrivateAssets="all" />
<ProjectReference Include="..\ReactiveUI.Primitives.SystemReactiveBridge.Generator\ReactiveUI.Primitives.SystemReactiveBridge.Generator.csproj" ReferenceOutputAssembly="false" PrivateAssets="all" />
</ItemGroup>

<ItemGroup>
<None Include="..\ReactiveUI.Primitives.R3Bridge.Generator\bin\$(Configuration)\netstandard2.0\ReactiveUI.Primitives.R3Bridge.Generator.dll"
Pack="true"
PackagePath="analyzers/dotnet/cs"
Visible="false" />
<None Include="..\ReactiveUI.Primitives.SystemReactiveBridge.Generator\bin\$(Configuration)\netstandard2.0\ReactiveUI.Primitives.SystemReactiveBridge.Generator.dll"
Pack="true"
PackagePath="analyzers/dotnet/cs"
Visible="false" />
<None Include="..\ReactiveUI.Primitives.R3Bridge.Generator\bin\$(Configuration)\netstandard2.0\ReactiveUI.Primitives.R3Bridge.Generator.dll" Pack="true" PackagePath="analyzers/dotnet/cs" Visible="false" />
<None Include="..\ReactiveUI.Primitives.SystemReactiveBridge.Generator\bin\$(Configuration)\netstandard2.0\ReactiveUI.Primitives.SystemReactiveBridge.Generator.dll" Pack="true" PackagePath="analyzers/dotnet/cs" Visible="false" />
</ItemGroup>

</Project>
Original file line number Diff line number Diff line change
Expand Up @@ -23,11 +23,7 @@ public abstract class BaseSignalAsync<T> : SignalAsync<T>, ISignalAsync<T>
/// <summary>
/// The lock object used to synchronize access to the Signal's mutable state.
/// </summary>
#if NET9_0_OR_GREATER
private readonly Lock _gate = new();
#else
private readonly object _gate = new();
#endif

/// <summary>
/// The immutable list of currently subscribed observers.
Expand Down
137 changes: 137 additions & 0 deletions src/ReactiveUI.Primitives.Extensions/Continuation.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,137 @@
// Copyright (c) 2019-2026 ReactiveUI Association Incorporated. All rights reserved.
// ReactiveUI Association Incorporated licenses this file to you under the MIT license.
// See the LICENSE file in the project root for full license information.

namespace ReactiveUI.Primitives.Extensions;

/// <summary>
/// Continuation.
/// </summary>
public class Continuation : IDisposable
{
/// <summary>
/// The barrier used to synchronize phases between the lock holder and the continuation.
/// </summary>
private readonly Barrier _phaseSync = new(2);

/// <summary>
/// A value indicating whether this instance has been disposed.
/// </summary>
private bool _disposedValue;

/// <summary>
/// A value indicating whether the continuation is currently locked.
/// </summary>
private bool _locked;

/// <summary>
/// Gets the number of completed phases.
/// </summary>
/// <value>
/// The completed phases.
/// </value>
public long CompletedPhases => _phaseSync.CurrentPhaseNumber;

/// <summary>
/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
/// </summary>
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}

/// <summary>
/// Locks this instance.
/// </summary>
/// <typeparam name="T">The type of the elements in the source sequence.</typeparam>
/// <param name="item">The item.</param>
/// <param name="observer">The observer.</param>
/// <returns>
/// A <see cref="Task" /> representing the asynchronous operation.
/// </returns>
public Task Lock<T>(T item, IObserver<(T value, IDisposable Sync)>? observer)
{
if (_locked)
{
return Task.CompletedTask;
}

_locked = true;
observer?.OnNext((item, this));
return ScheduleSignalPhase();
}

/// <summary>
/// <see cref="ValueTask"/>-returning counterpart to <see cref="Lock{T}"/>. Use this at per-emission
/// call sites where the returned task is awaited exactly once — saves the boxed <see cref="Task"/>
/// wrapper allocation in the already-locked fast path.
/// </summary>
/// <typeparam name="T">The type of the elements in the source sequence.</typeparam>
/// <param name="item">The item.</param>
/// <param name="observer">The observer.</param>
/// <returns>A <see cref="ValueTask"/> representing the asynchronous operation.</returns>
public ValueTask LockValueTask<T>(T item, IObserver<(T value, IDisposable Sync)>? observer)
{
if (_locked)
{
return default;
}

_locked = true;
observer?.OnNext((item, this));
return new ValueTask(ScheduleSignalPhase());
}

/// <summary>
/// UnLocks this instance.
/// </summary>
/// <returns>A <see cref="Task"/> representing the asynchronous operation.</returns>
internal Task UnLock()
{
if (!_locked)
{
return Task.CompletedTask;
}

_locked = false;
return ScheduleSignalPhase();
}

/// <summary>
/// Releases unmanaged and - optionally - managed resources.
/// </summary>
/// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
protected virtual async void Dispose(bool disposing)
{
if (_disposedValue)
{
return;
}

if (disposing)
{
await UnLock().ConfigureAwait(false);
_phaseSync.Dispose();
}

_disposedValue = true;
}

/// <summary>Static state-carrying signal callback; avoids the per-call closure allocation a captured lambda would produce.</summary>
/// <param name="state">The owning <see cref="Continuation"/> instance.</param>
private static void SignalPhaseSync(object? state) => ((Continuation)state!)._phaseSync.SignalAndWait(CancellationToken.None);

/// <summary>Schedules <see cref="SignalPhaseSync"/> on the default task scheduler. Hoisted
/// out of the <see cref="Lock{T}"/> and <see cref="UnLock"/> call sites because cobertura
/// tags the multi-argument <c>Task.Factory.StartNew(...)</c> call as a branch line — the
/// per-call overload-resolution metadata is collapsed here so it counts once.</summary>
/// <returns>The task representing the scheduled signal work.</returns>
private Task ScheduleSignalPhase() =>
Task.Factory.StartNew(
SignalPhaseSync,
this,
CancellationToken.None,
TaskCreationOptions.DenyChildAttach,
TaskScheduler.Default);
}
40 changes: 40 additions & 0 deletions src/ReactiveUI.Primitives.Extensions/Heartbeat.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,40 @@
// Copyright (c) 2019-2026 ReactiveUI Association Incorporated. All rights reserved.
// ReactiveUI Association Incorporated licenses this file to you under the MIT license.
// See the LICENSE file in the project root for full license information.

namespace ReactiveUI.Primitives.Extensions;

/// <summary>
/// Represents either a heartbeat signal or a value update from an observable stream. Value-type shape; the
/// heartbeat operator emits these directly so per-emission allocations are zero. Note that
/// <c>default(Heartbeat&lt;T&gt;)</c> represents a value update with the default <typeparamref name="T"/>; use
/// <c>new Heartbeat&lt;T&gt;()</c> to construct a heartbeat tick.
/// </summary>
/// <typeparam name="T">The type of the update value.</typeparam>
public readonly record struct Heartbeat<T> : IHeartbeat<T>
{
/// <summary>
/// Initializes a new instance of the <see cref="Heartbeat{T}"/> struct representing a heartbeat tick.
/// </summary>
public Heartbeat()
{
IsHeartbeat = true;
Update = default;
}

/// <summary>
/// Initializes a new instance of the <see cref="Heartbeat{T}"/> struct representing a value update.
/// </summary>
/// <param name="update">The update value.</param>
public Heartbeat(T? update)
{
IsHeartbeat = false;
Update = update;
}

/// <inheritdoc/>
public bool IsHeartbeat { get; }

/// <inheritdoc/>
public T? Update { get; }
}
24 changes: 24 additions & 0 deletions src/ReactiveUI.Primitives.Extensions/IHeartbeat.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,24 @@
// Copyright (c) 2019-2026 ReactiveUI Association Incorporated. All rights reserved.
// ReactiveUI Association Incorporated licenses this file to you under the MIT license.
// See the LICENSE file in the project root for full license information.

namespace ReactiveUI.Primitives.Extensions;

/// <summary>
/// Heart beat.
/// </summary>
/// <typeparam name="T">The type.</typeparam>
public interface IHeartbeat<out T>
{
/// <summary>
/// Gets a value indicating whether this instance is heartbeat.
/// </summary>
/// <value><c>true</c> if this instance is heartbeat; otherwise, <c>false</c>.</value>
bool IsHeartbeat { get; }

/// <summary>
/// Gets the update.
/// </summary>
/// <value>The update.</value>
T? Update { get; }
}
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