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Fix embedded GLB base color textures - #4
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Summary
Preserves embedded GLB base color textures when Model3DRenderer replaces loaded GLTF materials with the app's custom shader materials.
Why
GLB files with embedded base color textures loaded successfully, but the texture disappeared after the renderer swapped the original GLTF material for a morph-capable shader material.
Closes #3
How
The renderer now stores each mesh's embedded base color texture before replacing the original material, then passes it into the standard/toon shader as a diffuse sampler. The shader uses the embedded texture color and alpha when present, while keeping existing material controls and deformation effects working.
Test plan
npm run check— 0 errorsnpm run build— succeeds