The Ultimate External Diagnostics, Analytics & Overlay Framework.
Fort Panel is a blazingly fast, standalone Dear ImGui framework built specifically for bridging external analytics, performance monitoring, and live memory statistics inside Fortnite (Unreal Engine 5). Highly modular, strictly untraceable runtime memory utilization.
Fortnite Panel fundamentally shifts how real-time rendering logic and Unreal Engine diagnostics interact with external sources. Built natively via C++17, this project relies on a low-latency custom-built Direct3D 11/12 hooking sequence without writing over vulnerable instruction addresses. With integrated custom vector math engines, kernel-memory synchronization capabilities, and raw WMI queries, Rift Panel serves as the absolute pinnacle for runtime data collection and SDK extraction on native endpoints.
- ⚡ Zero Performance Loss: Operates completely out of the execution bounds of the target, guaranteeing 144+ FPS sustained.
- 🎨 Dear ImGui Implementation: Beautiful, smooth, completely scalable native Direct3D menus.
- 🔒 Hardware Environment Control: Seamless reading processes untouched by anti-dumping checks.
- 🛠 Unreal Engine 5 Core Compatible: Native GWorld, GNames, and GObject caching routines.
- 🎯 DPI Aware Overlay: Instantly matches screen resolution dynamically up to 4K Native.
- 🔧 Hot-Key Integration: Global asynchronous state manipulation directly attached to inputs.
🤝 Contributing Fork the Project. Create your Feature Branch (git checkout -b feature/SuperNovaData). Commit your Changes (git commit -m 'Added GWorld caching'). Push to the Branch (git push origin feature/SuperNovaData). Open a Pull Request. 📜 License Distributed under the MIT License. See LICENSE for more information. ⭐️ Support If you find this SDK extraction suite and runtime dashboard useful, leave a Star ⭐️ on the repository. This helps keep the project active and regularly updated