Real-time healer contribution bar for The Elder Scrolls Online
Verdant quantifies your healing and shielding output into a single bar that adapts its meaning depending on whether you are playing solo or in a group. In other words it tracks contribution: how much of a meaningful ceiling your output is covering.
Healing that lands on missing HP
Damage absorbed by shields you cast
The combined metric. This is what the bar primarily represents.
Open world — the bar measures efficiency: what fraction of everything you cast was actually useful.
In a group — the bar measures coverage: how well your output keeps pace with the damage your group is taking.
Verdant switches between both modes automatically based on group status.
PvP Environments (BG specially) are Work in Progress
The EMS bar uses two stacked fills:
- Green (bottom) — your eHPS share of EMS
- Pink (above) — your MPS share of EMS
This lets you see at a glance whether your contribution is heal-driven, shield-driven, or a mix!
Cycle through modes with the < / > arrows at the top of the window.
| Mode | What it shows |
|---|---|
| EMS | Single bar: green (eHPS) + pink (MPS) stacked fills |
| eHPS | Segmented bar, each segment colored by the ability's class or skill line |
| MPS | Segmented bar, each segment colored by the** ability's class** or skill line |
| ALL | Three columns side by side — EMS, eHPS and MPS simultaneously |
The % / # button below, are not the best, but toggles between contribution percentage and raw value
In eHPS and MPS modes the bar is split into colored segments — one per ability group — so you can see which class or skill line is carrying the most weight.
| Swatch | Group |
|---|---|
| Templar | |
| Arcanist | |
| Warden | |
| Restoration Staff | |
| Dragonknight | |
| Sorcerer | |
| Nightblade | |
| Necromancer | |
| Scribing | |
| Undaunted | |
| Alliance War support | |
| Unclassified |
Click the gear icon (top-right corner of the value row) to open the settings panel.
All values are saved per account.
How often the bar redraws (watch performance)
Six presets from 0.5 Hz to 20 Hz. Default is 1 Hz.
| Preset | Interval |
|---|---|
| 20 Hz | 50 ms |
| 10 Hz | 100 ms |
| 5 Hz | 200 ms |
| 2 Hz | 500 ms |
| 1 Hz | 1000 ms (default) |
| 0.5 Hz | 2000 ms |
The rolling time window used to calculate eHPS. A shorter window reacts faster; a longer one smooths out burst heals.
Range: 1 s → 30 s, in 1 s steps. Default 5 s.
The rolling time window used to calculate MPS. Shields are sparse events, so a wider window sometimes is convenient to avoid the metric collapsing to zero between hits.
Range: 1 s → 30 s, in 1 s steps. Default 10 s.
How often the temporal buffer captures a snapshot for the graph window.
| Preset | Interval |
|---|---|
| 10 Hz | 100 ms |
| 5 Hz | 200 ms |
| 2 Hz | 500 ms |
| 1 Hz | 1000 ms (default) |
How far back the graph window remembers samples (= buffer capacity).
Range: 15 s → 5 min, in 15 s steps. Default 1 min.
Click the graph icon (next to the gear icon) on the bar to open the dedicated graph window. The graph window is independently movable and resizable.
Controls:
| Button | Action |
|---|---|
| Start | Begin recording samples into the temporal buffer |
| Stop | Stop recording (the existing samples remain visible) |
| Flush | Stop recording and clear the buffer |
| << / >> | Navigate between the two views |
Views:
- EMS — stacked fill of eHPS (green) and MPS (pink) per sample.
- SKILL — two sub-plots, eHPS on top and MPS below, each showing colored stacked fills broken down by class / skill-line.
- Download the latest release.
- Extract to your AddOns folder:
Documents/Elder Scrolls Online/live/AddOns/Verdant/ - Reload the UI with
/reloaduior restart the game. - The bar appears by default. Drag it anywhere on screen.
A keybinding to toggle the bar can be assigned under Controls → Verdant.
- PvP (Battlegrounds, Cyrodiil) is not yet validated — group damage tracking may not correctly reflect PvP hit events.
- Shields cast by other players are not tracked; only your own.
- Ability classification is name-pattern based. Newly added abilities may appear grey until the pattern list is updated.
Verdant v1.1.0 — API 101049





