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Creating Cosmetics Data packs
        Tom Ballaam edited this page Feb 4, 2025 
        ·
        39 revisions
      
    If you want to create your own cosmetic pack you need to adhere to the following format.
Within a zip file, eg: Pack.zip
pack.zip
│
└───bgm
│   │   bgmsong1.bin
│   │   bgmsong2.candy
│   │   ...
│
└───majoritems
│   │   majsong1.bin
│   │   majsong2.candy
│   │   ...
│
└───minoritems
│   │   minsong1.bin
│   │   minsong2.candy
│   │   ...
│
└───events
│   │   eventsong1.bin
│   │   eventsong2.candy
│   │   ...
│
└───textures
│   │
│   └───tns_portal
│   │   │   portal_image1.png
│   │   │   portal_image2.png
│   │   │   ...
│   │
│   └───transitions
│   │   │   transition_image1.png
│   │   │   transition_image2.png
│   │   │   ...
│   │
│   └───paintings
│   │   │   painting_image1.png
│   │   │   painting_image2.png
│   │   │   ...
You can name the files whatever you want they just need to have been converted with the n64 midi tool and saved as a .bin file. Currently we just randomly select from the whole list of files and will eventually allow specific song placement.
- Setting up DK64 Randomizer
 - Logic, Hints and Game Information
 - Logic Tips & Tricks
 - All about Hints
 - Lesser Known Game Knowledge
 - General Strategies
 - Vanilla Coin Locations
 - Vanilla Item Locations
 - Vanilla CB Requirements
 - Custom Locations
 - Distributions
 - Random Settings Distributions
 - Racing and Sharing Seeds
 - Custom Music