Include entry layer name in PTX cache key #1954
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Description
The ptx cache key introduced in #1938 didn't include a shader's entry layer name in its cache key. The direct callable function generated during llvm construction includes this layer name, so we could get false positive cache hits when two identical networks with matching group names had different entry layer names. The end result is an optix compilation error. This PR extends the cache key to handle this scenario.
Tests
Checklist:
already run clang-format v17 before submitting, I definitely will look at
the CI test that runs clang-format and fix anything that it highlights as
being nonconforming.