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Training Mode - Community Edition v1.3!
Click here to download TM-CE v1.3.1
Update 1
We've fixed some major bugs in the initial v1.3 release in the v1.3.1 patch:
- Fixed Waveshine SDI event crash. (@NickCondron)
- Fixed Wavedash Training crash with Targets on.
- Improved Nana's throw RNG setting. When a vanilla AI throw is guaranteed, that throw will be used instead of the set throw. (@NickCondron)
- Fixed wavedash and aerial grounded counter actions.
- Fixed Act OoWait showing wrong values when turning around.
- Fixed Edgeguard training always L-Cancelling the player's actions. (@NickCondron)
- Fixed Captain Falcon recordings not being filtered on the CSS.
- Deleting recordings will not move the cursor back up to the top. (@NickCondron)
Contributors
HUGE thank you to everyone who's contributed to this release!
- Devs: Aitch, @NickCondron @mallecks, @FluentCoding, @travismacdonald, @saflores737, and @veryjos
- Feature ideas / bug reports: dieg0, spectra, slav, skib, CHIL#267, Tom C, tycho, akrish, moobs,
TriN, may, vince_fun, ypls, trix, nuckels, vivikins, ambrose, daladex, dright, and everyone else in the discord!
Changes from 1.2:
Larger Changes:
- Converted Armada Shine Training into Edgeguard Training supporting Fox, Falco, Falcon, Marth, and Sheik.
- Added Slot Management recording submenu - delete, copy, and modify slots.
- Added Re-Record mode.
- Added Character RNG options, supporting misfire, peach turnips and fsmash, GnW hammer, and Nana throw directions. (@FluentCoding)
- Fixed issue where Sheik would transform into Zelda when loading Sheik recording.
- Change OSDs from within the lab using the OSD Menu. (@travismacdonald)
- Added Start Paused recording option.
- Added Freeze CPU option.
- The HUD colours in Ledgedash Training have are now colourblind friendly.
- Creating events no longer requires ASM editing and is much simpler. (@mallecks)
- Mind-boggling amounts of code simplification, consistency improvements, and dead code removal. (@NickCondron)
- Officially added mac support. (@saflores737)
Smaller Changes
- Nametags will now show up in C events. (@NickCondron)
- Allow pre-mashing in Grab Mash Training (@FluentCoding)
- Mark edgecancels as successful in LCancel Training (@travismacdonald)
- Add adjustable laser timings in Powershield Training. (@travismacdonald)
- Added very low option to Powershield Training. (@veryjos)
- Added Play Random Slot counter action.
- Added option to choose whether to playback takeover the CPU or the HMN.
- Added option to force shield to always be powershields.
- Added CatchWait and SquatWait to the Actionable and Wait overlays.
- Selected CSS HMN will now filter both the recordings HMN and CPU.
- Lab now saves a minor state on boot.
- Grab hitboxes now show in Ledgedash Training.
- Added Reset Delay option in Ledgedash Training.
- Automatic OSDs have been completely removed.
- Added JC Shine OSD to Fighter Specific Tech.
- Analog triggers can now open the OSD menu, LRAS, and turbo in menus.
- Allow Pikachu in Escape Sheik Techchase.
- Added dash attack to Reversal Training.
Fixes
- Fixed import glitches when not using port 1.
- The CPU will now tech properly on the last frame of hitstun.
- System inputs in info display will now show for all ports, not just port 1.
- The timer now disappears when showing inputs.
- Fixed inconsistent camera in Ledgedash Training.
- Made the airdodge angle in Ledgedash Training to be consistent with the other events.
- Act OoWait will now trigger even with intermediate buffered actions - such as a frame or two of walk before an ftilt.
- Fixed Grab Breakout OSD.