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TM Community Edition v1.3

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@AlexanderHarrison AlexanderHarrison released this 13 Jun 02:18
· 135 commits to master since this release

Training Mode - Community Edition v1.3!

Click here to download TM-CE v1.3.1

Update 1

We've fixed some major bugs in the initial v1.3 release in the v1.3.1 patch:

  • Fixed Waveshine SDI event crash. (@NickCondron)
  • Fixed Wavedash Training crash with Targets on.
  • Improved Nana's throw RNG setting. When a vanilla AI throw is guaranteed, that throw will be used instead of the set throw. (@NickCondron)
  • Fixed wavedash and aerial grounded counter actions.
  • Fixed Act OoWait showing wrong values when turning around.
  • Fixed Edgeguard training always L-Cancelling the player's actions. (@NickCondron)
  • Fixed Captain Falcon recordings not being filtered on the CSS.
  • Deleting recordings will not move the cursor back up to the top. (@NickCondron)

Contributors

HUGE thank you to everyone who's contributed to this release!

Changes from 1.2:

Larger Changes:

  • Converted Armada Shine Training into Edgeguard Training supporting Fox, Falco, Falcon, Marth, and Sheik.
  • Added Slot Management recording submenu - delete, copy, and modify slots.
  • Added Re-Record mode.
  • Added Character RNG options, supporting misfire, peach turnips and fsmash, GnW hammer, and Nana throw directions. (@FluentCoding)
  • Fixed issue where Sheik would transform into Zelda when loading Sheik recording.
  • Change OSDs from within the lab using the OSD Menu. (@travismacdonald)
  • Added Start Paused recording option.
  • Added Freeze CPU option.
  • The HUD colours in Ledgedash Training have are now colourblind friendly.
  • Creating events no longer requires ASM editing and is much simpler. (@mallecks)
  • Mind-boggling amounts of code simplification, consistency improvements, and dead code removal. (@NickCondron)
  • Officially added mac support. (@saflores737)

Smaller Changes

  • Nametags will now show up in C events. (@NickCondron)
  • Allow pre-mashing in Grab Mash Training (@FluentCoding)
  • Mark edgecancels as successful in LCancel Training (@travismacdonald)
  • Add adjustable laser timings in Powershield Training. (@travismacdonald)
  • Added very low option to Powershield Training. (@veryjos)
  • Added Play Random Slot counter action.
  • Added option to choose whether to playback takeover the CPU or the HMN.
  • Added option to force shield to always be powershields.
  • Added CatchWait and SquatWait to the Actionable and Wait overlays.
  • Selected CSS HMN will now filter both the recordings HMN and CPU.
  • Lab now saves a minor state on boot.
  • Grab hitboxes now show in Ledgedash Training.
  • Added Reset Delay option in Ledgedash Training.
  • Automatic OSDs have been completely removed.
  • Added JC Shine OSD to Fighter Specific Tech.
  • Analog triggers can now open the OSD menu, LRAS, and turbo in menus.
  • Allow Pikachu in Escape Sheik Techchase.
  • Added dash attack to Reversal Training.

Fixes

  • Fixed import glitches when not using port 1.
  • The CPU will now tech properly on the last frame of hitstun.
  • System inputs in info display will now show for all ports, not just port 1.
  • The timer now disappears when showing inputs.
  • Fixed inconsistent camera in Ledgedash Training.
  • Made the airdodge angle in Ledgedash Training to be consistent with the other events.
  • Act OoWait will now trigger even with intermediate buffered actions - such as a frame or two of walk before an ftilt.
  • Fixed Grab Breakout OSD.