Releases: Atmudia/SRVR
Releases · Atmudia/SRVR
Slime Rancher VR v1.1.0
Additions
- Updated to SteamVR 2.8.3
- Added VR tab to Options, and moved all of its controls there
- Added height adjustment option
- Added turn sensitivity option if snap turn is disabled
- Implemented IMGUI patch to fix lagspikes without needing optimization installer
- Added timestamp file that marks an outdated version of input files
Changes
- Made dominant hand selection more verbose
- Updated snap turn translation ("Turn Snap Turn" -> "Toggle Snap Turn")
- Adjusted phrasing of installation popups
- Disabled run animation
- Only caused confusion, and unnecessary in VR anyways
- Polished visuals of hand lasers
- Improved the reliability of the UI Detector
- Should now be able to interact, even if up close
- Made pedia on vac an interactable object
- Previously showed UI when a hand touched it, which resulted in confusion
- Made ammo slots interactable objects
- Previously changed slot when a hand touched it, which resulted in confusion
- Optimized yellowing of ammo slots
- Added custom input glyphs for VR controllers
- Improved the reliability of input glyphs
- Properly change when bindings get changed
- Doesn't completely freak out when something is unbound, or bound strangely
Fixes
- Fixed bug where exiting from a save would detach the hands from their actual position in the main menu
- Fixed shine behind ammo slots being rotated incorrectly
- Removed error message for when optimization patches are not applied
- Unnecessary now that the end user can choose not to apply them.
- Fixed potential errors in log if vacuumable attempted to parent to non-existent vacpack
- Fixed bug where, if an invalid input glyph is encountered in a tutorial message, it may break the entire tutorial