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Releases: Atmudia/SRVR

Slime Rancher VR v1.1.0

12 Apr 20:18

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Additions

  • Updated to SteamVR 2.8.3
  • Added VR tab to Options, and moved all of its controls there
  • Added height adjustment option
  • Added turn sensitivity option if snap turn is disabled
  • Implemented IMGUI patch to fix lagspikes without needing optimization installer
  • Added timestamp file that marks an outdated version of input files

Changes

  • Made dominant hand selection more verbose
  • Updated snap turn translation ("Turn Snap Turn" -> "Toggle Snap Turn")
  • Adjusted phrasing of installation popups
  • Disabled run animation
    • Only caused confusion, and unnecessary in VR anyways
  • Polished visuals of hand lasers
  • Improved the reliability of the UI Detector
    • Should now be able to interact, even if up close
  • Made pedia on vac an interactable object
    • Previously showed UI when a hand touched it, which resulted in confusion
  • Made ammo slots interactable objects
    • Previously changed slot when a hand touched it, which resulted in confusion
  • Optimized yellowing of ammo slots
  • Added custom input glyphs for VR controllers
  • Improved the reliability of input glyphs
    • Properly change when bindings get changed
    • Doesn't completely freak out when something is unbound, or bound strangely

Fixes

  • Fixed bug where exiting from a save would detach the hands from their actual position in the main menu
  • Fixed shine behind ammo slots being rotated incorrectly
  • Removed error message for when optimization patches are not applied
    • Unnecessary now that the end user can choose not to apply them.
  • Fixed potential errors in log if vacuumable attempted to parent to non-existent vacpack
  • Fixed bug where, if an invalid input glyph is encountered in a tutorial message, it may break the entire tutorial