Releases
v1.1
Slime Rancher VR v1.1.0
Latest
Compare
Sorry, something went wrong.
No results found
Additions
Updated to SteamVR 2.8.3
Added VR tab to Options, and moved all of its controls there
Added height adjustment option
Added turn sensitivity option if snap turn is disabled
Implemented IMGUI patch to fix lagspikes without needing optimization installer
Added timestamp file that marks an outdated version of input files
Changes
Made dominant hand selection more verbose
Updated snap turn translation ("Turn Snap Turn" -> "Toggle Snap Turn")
Adjusted phrasing of installation popups
Disabled run animation
Only caused confusion, and unnecessary in VR anyways
Polished visuals of hand lasers
Improved the reliability of the UI Detector
Should now be able to interact, even if up close
Made pedia on vac an interactable object
Previously showed UI when a hand touched it, which resulted in confusion
Made ammo slots interactable objects
Previously changed slot when a hand touched it, which resulted in confusion
Optimized yellowing of ammo slots
Added custom input glyphs for VR controllers
Improved the reliability of input glyphs
Properly change when bindings get changed
Doesn't completely freak out when something is unbound, or bound strangely
Fixes
Fixed bug where exiting from a save would detach the hands from their actual position in the main menu
Fixed shine behind ammo slots being rotated incorrectly
Removed error message for when optimization patches are not applied
Unnecessary now that the end user can choose not to apply them.
Fixed potential errors in log if vacuumable attempted to parent to non-existent vacpack
Fixed bug where, if an invalid input glyph is encountered in a tutorial message, it may break the entire tutorial
You can’t perform that action at this time.