Releases: Blitzy/unity-kinect-bodyposeserver
Releases · Blitzy/unity-kinect-bodyposeserver
v0.3.0
- Improvements
- Can now calibrate the Kinect Avatar's origin point by performing a T-Pose gesture.
- This is very useful when sending the data to remote clients that are placing the avatar at some arbitrary point in space. Calibrating the avatar's origin point allows for avatar to line up in remote scenes properly.
- Now using
UnityKinectStageAvatarSessionDatato sync data across the session socket server. Clients should use this component to stay in sync with the server data. Also supports the avatar origin point calibration. - Added mirrored movement toggle.
- Some other behind the scenes organization, getting ready to support multiple types of body tracking.
- Can now calibrate the Kinect Avatar's origin point by performing a T-Pose gesture.
v0.2.0
- Improvements
- Added on-screen toggles for Vertical Movement and Grounded Feet.
- Added on-screen input field for seting the avatar's session data id on the fly.
- Change over to new Session Data component
UnityKinectAvatarSessionDatato better handle the specifics of dealing with a kinect controlled avatar.- This includes transmitting the avatar's offset from the main camera along with the bone rotations. So now all horizontal and vertical movement is supported in relation to the camera.
- Application is now windowed and resizable.