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Unity Geometry Sequence Player Release 1.1.0

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@ChristopherRemde ChristopherRemde released this 18 May 20:30
· 57 commits to main since this release

Version 1.1.0

Added features:

💡 First version to also release on the Unity Asset Store

Please note: We changed the license from MIT license to a Creative Commons non-Commercial by Attribution (CC-BY-NC) license!
This means that starting with this version of the package, commercial use is not allowed anymore. If you want to use this package version commercially, please buy a copy in the Unity Asset Store. This helps us to support, improve and expand the package more sustainably. Thank you very much for your support!

  • Huge overhaul of the playback system. Performance is enhanced by up to 10x-20x.
  • Pointcloud geometry shaders have been replaced by a compute shader system
  • Mac, Iphone, Ipad and VisionOS (Assets store version only) platforms are now supported
  • Compressed .astc textures for mobile devices are now supported
  • Converter Tool supports reduction of pointcloud sizes
  • More reliable playback. Lags, or low framerates don't affect the playback speed anymore
  • Added frame debugging/performance tools
  • URP and HDRP render pipelines are now supported
  • Unity 6000 is now supported

Fixed Issues:

#7 "visionOS Support"

#5 "Pointcloud shader not working on Metal/OpenGL