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Releases: BuildingVolumes/Unity_Geometry_Sequence_Player

Geometry Sequence Converter v1.2.1

15 Dec 19:21

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Version 1.2.1

This version contains a small improvement for the rendering bounds of Sequences. The bounds were not correctly calculated in previous version, leading to the sequence not being correctly culled from the camera view.

Fixes: #9

⬇️ Please also update the Geometry Sequence Player package to the newest version!

v.1.2.0

30 Oct 14:36

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Version 1.2.0

This version focuses mostly on improvements of the pointcloud rendering ✨

  • Custom Pointcloud Shaders: Custom shaders for pointclouds are now supported and can also be created with Unity Shadergraph
  • Per-Point Sizes: Each point of a pointcloud can now have a unique size (Shadergraph only)
  • Per-Point Normals: Pointclouds sequences can now contain per-point normals
  • Pointcloud Normal Estimation: If needed, pointcloud normals can now be estimated with the Converter tool
  • New sample: A new sample that shows how to create custom shadergraphs for pointclouds
  • Per-Vertex Normals: Mesh sequences can now also be exported with custom per-vertex normals

⬇️ Please update to the new Converter below, to be able to use the per-vertex normal features!

Unity Geometry Sequence Player Release 1.1.0

18 May 20:30

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Version 1.1.0

Added features:

💡 First version to also release on the Unity Asset Store

Please note: We changed the license from MIT license to a Creative Commons non-Commercial by Attribution (CC-BY-NC) license!
This means that starting with this version of the package, commercial use is not allowed anymore. If you want to use this package version commercially, please buy a copy in the Unity Asset Store. This helps us to support, improve and expand the package more sustainably. Thank you very much for your support!

  • Huge overhaul of the playback system. Performance is enhanced by up to 10x-20x.
  • Pointcloud geometry shaders have been replaced by a compute shader system
  • Mac, Iphone, Ipad and VisionOS (Assets store version only) platforms are now supported
  • Compressed .astc textures for mobile devices are now supported
  • Converter Tool supports reduction of pointcloud sizes
  • More reliable playback. Lags, or low framerates don't affect the playback speed anymore
  • Added frame debugging/performance tools
  • URP and HDRP render pipelines are now supported
  • Unity 6000 is now supported

Fixed Issues:

#7 "visionOS Support"

#5 "Pointcloud shader not working on Metal/OpenGL

Unity Geometry Sequence Streamer 1.0.3

15 May 14:52

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Updated the Package to Version 1.0.3 with the following new features (Changelog):

  • Thumbnails will now show when adding a sequence via the editor
  • Looping is now much smoother and should not lag anymore
  • Added Playback Events that can be used to see when a scene has been loaded, started playing ect.
  • Added more refined media loading via script API
  • Added Stop functionality to the player

For more information about the plugin, installation and usage, please visit our website

Below, you can download the Converter Tool build for Windows 👇🏻

Unity Geometry Sequence Streamer 1.0.2

10 Oct 20:20

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For changes, please see the Changelog!

Below, you can download the Converter Tool build for Windows 👇🏻

Unity Geometry Sequence Streamer 1.0.0

27 Jun 10:27

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This is the first release of the new Unity Geometry Sequence Streaming plugin 1.0.0

For more information about the plugin, installation and usage, please visit our website

Below, you can download the Converter Tool build for Windows 👇🏻