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Releases: CarterGames/The-Cart

The big crate update (0.13.0)

06 Mar 08:36
0.13.0
0320f4a

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🗓️ Release Date: March 6th, 2026

How to update

  • If using the git repo url, just update the library in the package manager and resolve any issues present.
  • If using the .unitypackage, please remove the old version before updating to the new version.

Release Notes

🟩 Added

  • Added Multi Scene asset as a crate in the library. Not functionally different yet but wil be worked on in the future.

🟨 Changed

  • New logo
  • Modules renamed to Crates. Its more thematic and unique.
  • Updated crate setup to be more in-depth
    • Now allows for links to be shown
    • Updated API to allow crates to be organised by author.
    • Updated so user made crates will show up in the crate window.
    • Reworked how crates are defined to make it easier to define them.
    • Updated settings provider setup to nest crate settings in their own tabs instead of making the settings be one large page.
  • ScriptableRef renamed to AutoMake. Same API but a new name.
    • Updated Auto data asset making API in the editor to not require all fields to function.
  • Updated AssemblyHelper to check internally only when defined.
  • Updated library settings provider to match Save Manager 3.x style.
  • Updated readme with more info (further updates to come).
  • Added changelog to repo.
  • Added contributing guide to repo.
  • Licence updated to GNU V3 over MIT.

🟪 Removed

  • PlayerInfo setup removed as you’d likely use a remote uid instead for a player to ensure they are uniuqe.

🟥 Fixed

  • Fixed RNG strings causing an error with an index out of range issue on some calls.
  • Fixed some editor icons not working on Linux editor.

Hotfixes (0.12.2)

02 Sep 17:44
fafacca

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🟡 Changes

  • Updated version validation to use built-in version class over the previous custom solution.

🟠 Fixed

  • Fixed the folder structure generator tool throwing errors on first open.

Hotfixes (0.12.1)

16 Aug 09:49
ea2bf70

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🟢 Additions

  • New scene helper class with some useful API for getting all scenes and getting if a scene is loaded my name. See SceneHelper.cs for API.

🟡 Changes

  • Updated module management GUI to have fallbacks for some elements that don't render properly in the editor on Linux.
  • Removed Statistics module define, was removed for 0.12.0 but the definition remained on accident.
  • Commented and cleaned up the runtime logic for the parameters module.

🟠 Fixed

  • Fixed git URL download breakage from an invalid package.json.

General Update (0.12.0)

10 Aug 14:58
0.12.0
dd7dd3c

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Large update that has been in the works for a while, only just got to push it out.

Changelog here: https://carter.games/4630/the-cart-update-0-12-0-released/

QOl & Fixes (0.11.5)

30 Mar 12:12
daca60b

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ℹ️ A small update with some QOL updates & bug fixes

🗓️ Release Date: March 30th, 2025

Notable Changes

  • Tools Menu
    • Reduced nesting so it is easier to select options in the menu.
  • Search providers
    • Updated setup with new has options bool.
    • Drawer for selectable attributes updated to not allow usage if no options are available to the user.
  • Notion Data Module
    • Parity with 0.5.4
    • Updated copy for dialog messages

Minor QOL Update (0.11.4)

25 Mar 18:13
1c3cc98

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ℹ️ A small update with some QOL updates.

🗓️ Release Date: March 25th, 2025

Notable Changes

  • Data Values Module
    • Added new icons for all Data Values so they can be told apart by type in the editor.
    • Added generic icons for Data Values that a user can apply to custom implementations in the setup should they wish.
    • Fixed possible errors in Data Values when data value events were turned on for a value but not referenced in the inspector.
  • Localization Module
    • Added a QOL feature where when creating Localization Notion Data Assets their appropriate processors will auto-assign.
  • Notion Data Module
    • Fixed Notion Data Assets not applying base Data Asset styling in the editor due to the parity changes in 0.11.2 & 0.11.3.
    • Added auto assign of the default processor when making new Notion Data Assets that are not localization variants.

NotionData & Localization Updates (0.11.3)

23 Mar 12:59
3b6376d

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ℹ️ A small hotfix update to the Notion Data & Localization modules

🗓️ Release Date: March 23rd, 2025

Notable Changes

  • Updated Notion To Unity parity to 0.5.3
  • Updated Localization processors for notion data to pass through the loc language codes directly from the property in Notion.

Notion Data Module Parity Fix (0.11.2)

23 Mar 10:26
1c9f3a7

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ℹ️ A small hotfix update to parity issues with in the Notion Data module.

🗓️ Release Date: March 23rd, 2025

Notable Changes

  • Re-implemented the 0.5.2 Standalone parity to ensure it is all copied over as expected.

Minor cleanup from 0.11.0 release (0.11.1)

13 Mar 08:14
66f1fb7

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ℹ️ Small updates to the 0.11.0 update, removing debug logs that were left in mainly.

🗓️ Release Date: March 13th, 2025

Notable Changes

  • Removed old debug logs or converted them to Cart logging setup to keep them where required.

More Major Improvements (0.11.0)

12 Mar 20:52
c094b91

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ℹ️ Major update with improvements to the library backend and modules.

🗓️ Release Date: March 12th, 2025

Notable Changes

  • Updated editors for many elements with custom inspectors.
  • New API for editor & runtime.
  • Fixes for issues where making builds didn't work due to the library in 0.10.0.
  • Fixes for issues with the library in builds due to editor only assets being used at runtime.
  • Fixed issues around library initialization.
  • Fixed serialization issues with some scriptable objects used or created by the library.
  • Fixed issues around selectable attribute drawers when using the wrong types as well as multiple on the same target object.
  • Data assets now show if they are stored in the index in the inspector. Toggle added on the inspector to change the state of this.
  • Data Values Module
    • Fixed an issue where dictionary values would not look right in the inspector compared to other data value types.
  • Localization module
    • Overhaul of setup to allow for localization of additional elements.
    • New custom Notion database processors for the data setup to utilize.
    • New components for handling localization in-game.
    • More uniform language options, matching normal language codes by default.
    • Search providers work for all types of localization ids.
  • Hierarchy Decorator Module
    • New alternate colors setup.
    • Improved backend API to allow for extra edits in the future.
    • Settings updated to support this.
  • Notion Data Module
    • Parity with Notion To Unity Standalone 0.5.1.
    • Parity version now listed in settings.