🗓️ Release Date: March 6th, 2026
How to update
- If using the git repo url, just update the library in the package manager and resolve any issues present.
- If using the .unitypackage, please remove the old version before updating to the new version.
Release Notes
🟩 Added
- Added Multi Scene asset as a crate in the library. Not functionally different yet but wil be worked on in the future.
🟨 Changed
- New logo
- Modules renamed to Crates. Its more thematic and unique.
- Updated crate setup to be more in-depth
- Now allows for links to be shown
- Updated API to allow crates to be organised by author.
- Updated so user made crates will show up in the crate window.
- Reworked how crates are defined to make it easier to define them.
- Updated settings provider setup to nest crate settings in their own tabs instead of making the settings be one large page.
- ScriptableRef renamed to AutoMake. Same API but a new name.
- Updated Auto data asset making API in the editor to not require all fields to function.
- Updated AssemblyHelper to check internally only when defined.
- Updated library settings provider to match Save Manager 3.x style.
- Updated readme with more info (further updates to come).
- Added changelog to repo.
- Added contributing guide to repo.
- Licence updated to GNU V3 over MIT.
🟪 Removed
- PlayerInfo setup removed as you’d likely use a remote uid instead for a player to ensure they are uniuqe.
🟥 Fixed
- Fixed RNG strings causing an error with an index out of range issue on some calls.
- Fixed some editor icons not working on Linux editor.