Added the DoubleSidedCollisions property to the ACesium3DTileset actors #1758
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Description
Allows intersections and collisions with geometry to also work when hitting "back" faces: most useful when rendering with double sided materials as well, and when the source geometry used to generate the tiles cannot be guaranteed to be properly oriented.
Passing false to Chaos::FTriangleMeshImplicitObject's ctor parameter bInCullsBackFaceRaycast had no effect because SetCullsBackFaceRaycast set it back to true some time later (called from
ChaosInterface::CreateGeometry through OnRegisterComponent and OnCreatePhysicsState)
Issue number or link
Mmh, pretty sure I had commented on a github or community thread mentioning similar issues, but I can't find it anymore :-/
Author checklist
CHANGES.mdwith a short summary of my change (for user-facing changes).