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6 changes: 6 additions & 0 deletions CHANGES.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,11 @@
# Change Log {#changes}

### v?.??.? - ????-??-??

##### Additions :tada:

- Added the `DoubleSidedCollisions` boolean property to the `ACesium3DTileset` actor, allowing intersections and collisions with geometry to also work when hitting "back" faces.

### v2.21.0 - 2025-11-03

##### Additions :tada:
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7 changes: 7 additions & 0 deletions Source/CesiumRuntime/Private/Cesium3DTileset.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -492,6 +492,13 @@ void ACesium3DTileset::SetCreatePhysicsMeshes(bool bCreatePhysicsMeshes) {
}
}

void ACesium3DTileset::SetDoubleSidedCollisions(bool bDoubleSidedCollisions) {
if (this->DoubleSidedCollisions != bDoubleSidedCollisions) {
this->DoubleSidedCollisions = bDoubleSidedCollisions;
this->DestroyTileset();
}
}

void ACesium3DTileset::SetCreateNavCollision(bool bCreateNavCollision) {
if (this->CreateNavCollision != bCreateNavCollision) {
this->CreateNavCollision = bCreateNavCollision;
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14 changes: 12 additions & 2 deletions Source/CesiumRuntime/Private/CesiumGltfComponent.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3021,6 +3021,7 @@ static void loadPrimitiveGameThreadPart(
const glm::dmat4x4& cesiumToUnrealTransform,
const Cesium3DTilesSelection::Tile& tile,
bool createNavCollision,
bool doubleSidedCollisions,
ACesium3DTileset* pTilesetActor,
const std::vector<FTransform>& instanceTransforms,
const TSharedPtr<FCesiumPrimitiveFeatures>& pInstanceFeatures) {
Expand Down Expand Up @@ -3431,6 +3432,7 @@ static void loadPrimitiveGameThreadPart(
ECollisionTraceFlag::CTF_UseComplexAsSimple;

if (loadResult.pCollisionMesh) {
pBodySetup->bDoubleSidedGeometry = doubleSidedCollisions;
pBodySetup->TriMeshGeometries.Add(loadResult.pCollisionMesh);
}

Expand Down Expand Up @@ -3485,7 +3487,8 @@ UCesiumGltfComponent::CreateOffGameThread(
UMaterialInterface* pBaseWaterMaterial,
FCustomDepthParameters CustomDepthParameters,
const Cesium3DTilesSelection::Tile& tile,
bool createNavCollision) {
bool createNavCollision,
bool doubleSidedCollisions) {
TRACE_CPUPROFILER_EVENT_SCOPE(Cesium::LoadModel)

HalfConstructedReal* pReal =
Expand Down Expand Up @@ -3538,6 +3541,7 @@ UCesiumGltfComponent::CreateOffGameThread(
cesiumToUnrealTransform,
tile,
createNavCollision,
doubleSidedCollisions,
pTilesetActor,
node.InstanceTransforms,
node.pInstanceFeatures);
Expand Down Expand Up @@ -3883,5 +3887,11 @@ static Chaos::FTriangleMeshImplicitObjectPtr BuildChaosTriangleMeshes(
MoveTemp(materials),
MoveTemp(pFaceRemap),
nullptr,
false);
// Not sure what this is for: in my experience, whatever you pass here is
// overridden later on by a call to SetCullsBackFaceRaycast (from
// RegisterComponent) which will reset the property depending on the value
// of UBodySetup::bDoubleSidedGeometry.
// See ACesium3DTileset::DoubleSidedCollisions to effectively enable
// backface hits.
/*bInCullsBackFaceRaycast*/false);
}
3 changes: 2 additions & 1 deletion Source/CesiumRuntime/Private/CesiumGltfComponent.h
Original file line number Diff line number Diff line change
Expand Up @@ -90,7 +90,8 @@ class UCesiumGltfComponent : public USceneComponent, public ICesiumLoadedTile {
UMaterialInterface* BaseWaterMaterial,
FCustomDepthParameters CustomDepthParameters,
const Cesium3DTilesSelection::Tile& tile,
bool createNavCollision);
bool createNavCollision,
bool doubleSidedCollisions);

UCesiumGltfComponent();

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -85,7 +85,8 @@ void* UnrealPrepareRendererResources::prepareInMainThread(
this->_pActor->GetWaterMaterial(),
this->_pActor->GetCustomDepthParameters(),
tile,
this->_pActor->GetCreateNavCollision());
this->_pActor->GetCreateNavCollision(),
this->_pActor->GetDoubleSidedCollisions());
}
// UE_LOG(LogCesium, VeryVerbose, TEXT("No content for tile"));
return nullptr;
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17 changes: 17 additions & 0 deletions Source/CesiumRuntime/Public/Cesium3DTileset.h
Original file line number Diff line number Diff line change
Expand Up @@ -799,6 +799,17 @@ class CESIUMRUNTIME_API ACesium3DTileset : public AActor {
Category = "Cesium|Physics")
bool CreatePhysicsMeshes = true;

/**
* Whether to enable doubled-sided collisions (both "front" and "back" faces)
* on the physics meshes created when CreatePhysicsMeshes is true.
*/
UPROPERTY(
EditAnywhere,
BlueprintGetter = GetDoubleSidedCollisions,
BlueprintSetter = SetDoubleSidedCollisions,
Category = "Cesium|Physics")
bool DoubleSidedCollisions = false;

/**
* Whether to generate navigation collisions for this tileset.
*
Expand Down Expand Up @@ -1095,6 +1106,12 @@ class CESIUMRUNTIME_API ACesium3DTileset : public AActor {
UFUNCTION(BlueprintSetter, Category = "Cesium|Physics")
void SetCreatePhysicsMeshes(bool bCreatePhysicsMeshes);

UFUNCTION(BlueprintGetter, Category = "Cesium|Physics")
bool GetDoubleSidedCollisions() const { return DoubleSidedCollisions; }

UFUNCTION(BlueprintSetter, Category = "Cesium|Physics")
void SetDoubleSidedCollisions(bool bCreatePhysicsMeshes);

UFUNCTION(BlueprintGetter, Category = "Cesium|Navigation")
bool GetCreateNavCollision() const { return CreateNavCollision; }

Expand Down