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Bashing Spells can Pulp Corpses #82819
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While i like the idea, i don't like implementation, specifically you needing to cast spell manually on each corpse, sound like it will result in a lot of micromanagement. I do not have a better solution at hand tho |
I've had it work a little differently than that. With this implementation spells will bash every corpse on the targeted tile, and of course spells with AOE will bash corpses on every tile that they target. |
What i meant is that if player would have no tools or bad tools, they would have a choice to either spend lot of time bashing corpses by hand, or spend whatever time is to cast a spell (in general, much shorter, up to like a second), but by manually casting spells, making player prefer to grind the spell button down to not spend much time. It would be fine if it's aoe damage spell, but would be quite terrible if it's something like mindhammer, single target power attack I think it has quite the same problem as using power tools or even firearms to make it faster - absolutely reasonable suggestions, but should cost you in some other means (energy, rounds, mana) and not in your sanity by player repeating the same keybinds over and over again - therefore should be steamlined in some other ways |
I think I understand then. When casting a spell only partially damages a corpse, fully pulping it would require casting the spell multiple times. In the case where this is preferable ingame timewise the player would potentially have to spend a lot more time out of game repeatedly casting the spell compared to the default. In that circumstance I think I could throw something together that would allow players to choose to repeatedly cast the spell until pulped / out of resources. |
Summary
Features "Bashing Spells can Pulp Corpses"
Purpose of change
Whacking corpses with some hefty Mindhammers feel like it should do something to them
Describe the solution
Add a new static function for the magic_spell_effect file that handles corpse pulping and call it where relevant
TODO:
Describe alternatives you've considered
Testing
Additional context