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Summary

None

Purpose of change

The reason it is a mod is so that once NPCs can forage/scavenge/feed themselves it can be turned off. However, that may still take quite awhile, and having it as a mod raises a bunch of questions of "What does it do?" or "I disabled the mod and now my NPCs are all dead?", which is unwanted. All having it as a mod accomplishes is confusing people.

Describe the solution

Makes it default behaviour.

Describe alternatives you've considered

Vehicular manslaughter

Testing

Loaded a world that had the mod active, and it worked fine.

Additional context

@github-actions github-actions bot added [JSON] Changes (can be) made in JSON astyled astyled PR, label is assigned by github actions json-styled JSON lint passed, label assigned by github actions labels Nov 13, 2025
@TheShadowFerret
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I thought it was not part of the base game specifically because it's not meant to be how NPCs behave 🤔

@zephyrflow
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@Holli-Git I report one related bug of 0.H Stable before,I suspect that this bug still exists in current experimental version.
#83100

@Little-119
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Little-119 commented Nov 14, 2025

Does this affect player followers or just other NPCs? I feel like having to feed followers is fine for the benefit they give

@GuardianDll
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> it's not meant to be how NPCs behave

it still not meant, but mod do not resolve it in any way, the only it does is makes people ask "should i leave it on"
NPCs do not have stamina either, i am yet to see anyone asking "maybe i should turn npc stamina on?"

> Does this affect player followers or just other NPCs?

Nothing will change, followers would still consume calories from your camp no matter if there is mod or not

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astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions

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5 participants