Releases: CleverRaven/Cataclysm-DDA
Releases · CleverRaven/Cataclysm-DDA
Cataclysm-DDA experimental build 2026-02-24-2259
Add bounds checks for fake_part_at before indexing into parts (#85524) Other call sites (remove_part, refresh) already guard fake_part_at against the parts vector size, but damage_direct and can_close did not. An out-of-bounds fake_part_at here can lead to undefined behavior and was observed as a SIGSEGV during riot-damage mapgen. Co-authored-by: dumb-kevin <dumb-kevin@users.noreply.github.com>
Cataclysm-DDA experimental build 2026-02-24-1742
cdda-experimental-2026-02-24-1742 Challenge Scenario - Hunted by the Dead (#85518)
Cataclysm-DDA experimental build 2026-02-24-0103
What's Changed
- Fix hallula volume by @Standing-Storm in #85496
Full Changelog: cdda-experimental-2026-02-24-0013...cdda-experimental-2026-02-24-0103
Cataclysm-DDA experimental build 2026-02-24-0013
Merge pull request #85509 from RenechCDDA/megacity_maintenance Miscellaneous Megacity maintenance
Cataclysm-DDA experimental build 2026-02-23-1652
What's Changed
- Fix zone sorting loops and premature termination by @dumb-kevin in #85504
Full Changelog: cdda-experimental-2026-02-23-1606...cdda-experimental-2026-02-23-1652
Cataclysm-DDA experimental build 2026-02-23-1606
What's Changed
- Weekly Changelog 2026-02-16 to 2026-02-23 by @kevingranade in #85495
- Fix pets jumping into fire by @Manushenkov in #85181
- Hub 01 mission: Circuit Safari by @Tektolnes in #85396
- Add insect arms as separate limbs by @Standing-Storm in #85370
Full Changelog: cdda-experimental-2026-02-23-1522...cdda-experimental-2026-02-23-1606
Cataclysm-DDA experimental build 2026-02-23-1522
cdda-experimental-2026-02-23-1522 Stop NPCs teaching you unlearnable proficiencies (#85498)
Cataclysm-DDA experimental build 2026-02-23-0705
What's Changed
- Blocking costs Stamina by @Standing-Storm in #85490
- Implement wound fixes and necessary infrastructure by @GuardianDll in #85399
- Implement Exodii Mission 2 Expansion: Intrigue and Betrayal by @Tektolnes in #85375
Full Changelog: cdda-experimental-2026-02-23-0503...cdda-experimental-2026-02-23-0705
Cataclysm-DDA experimental build 2026-02-23-0503
What's Changed
- Fix devices action_name translation by @Minecrafthyr in #85441
- [MoM] Add the hopalong, a teleporting wild rabbit by @Standing-Storm in #85484
- Give player tips and hints about cardinal directions in relation to ocean and urbanization #85475 by @Manushenkov in #85486
- Make it clear that Anus Fetick is an optional path to the CBM interface, and let a player still complete it if they get the interface another way by @Tektolnes in #85447
- Change most military profession requirements from Military Bunker to … by @Inglonias in #85485
- Improve the consistency of the period using in the description sentences in "set_string_var" by @linzhongfeiniao in #85483
- [MoM] Add Onšut §A to Exodii weaponmaster inventory by @Standing-Storm in #85422
- Turn Bird Beak into a body part by @Standing-Storm in #85363
- Remove units::abs() for temperature only, rename units::fabs() to units::abs() by @GuardianDll in #85313
New Contributors
- @Minecrafthyr made their first contribution in #85441
Full Changelog: cdda-experimental-2026-02-23-0405...cdda-experimental-2026-02-23-0503
Cataclysm-DDA experimental build 2026-02-23-0405
What's Changed
- Add noop test for helping profile game load and other startup steps without the overhead of the main menu. by @akrieger in #85463
- zone sort: refuse overflow and respect zone binding during drops by @dumb-kevin in #85466
Full Changelog: cdda-experimental-2026-02-23-0103...cdda-experimental-2026-02-23-0405