v3.4.0
·
22 commits
to main
since this release
Immutable
release. Only release title and notes can be modified.
What's Changed
- Fix: Apply Vertex Deformation in Depth Passes in #169
- Enable Base Map UV when Vertex Deformation is used in Depth pass in #170
- Enable Normal WS in the Vertex Deformation in #171
- Fix color tone mismatch between test images and the actual scene in #172
- Move shader keyword and pass changes to ShaderGUI.ValidateMaterial in #173
- Upgrade the version to v3.4.0 in #174