Releases: CyberAgentGameEntertainment/NovaShader
Releases · CyberAgentGameEntertainment/NovaShader
v3.5.0
Immutable
release. Only release title and notes can be modified.
v3.4.1
Immutable
release. Only release title and notes can be modified.
v3.4.0
Immutable
release. Only release title and notes can be modified.
What's Changed
- Fix: Apply Vertex Deformation in Depth Passes in #169
- Enable Base Map UV when Vertex Deformation is used in Depth pass in #170
- Enable Normal WS in the Vertex Deformation in #171
- Fix color tone mismatch between test images and the actual scene in #172
- Move shader keyword and pass changes to ShaderGUI.ValidateMaterial in #173
- Upgrade the version to v3.4.0 in #174
v3.3.1
v3.3.0
- Fixed the enable setting for PostProcess referenced in Distortion Pass to reference the camera side. in #159
- Added Tone feature to BaseMap in #161
- feat: Implement Base Map Channel Selection Feature in #162
- Clarify Gradient Map luminance sampling behavior in documentation in #163
- fix: Enabling post-processing for the Test_Distortion camera in #164
- Support Unity 6.1 _CLUSTER_LIGHT_LOOP keyword in #165
- fix: Custom Coord references in test materials in #166
- Update package version to 3.3.0 in #167
v3.2.0
What's Changed
- Fix shader optimization regex bug preventing keyword deletion in #150
- Fix GET_CUSTOM_COORD macro semicolon issues in #151
- Refactor: Trail Material Vertex Streams error handling cleanup in #152
- feat: Add Random Row Selection feature with Custom Coord system in #149
- chore: update Unity Rider package to 3.0.36 in #155
- Add Forward+ rendering support in #154
- Add FlipBook functionality to Tint Color for feature parity with Base Color in #153
- fix: Resolve texture bleeding issue in Texture2D Array mode for Random Row Selection in #156
- Fix parallax map progress mode switching in #157
- feat: Extend Random Row Selection feature to multiple shader components in #158
v3.1.0
v3.0.1
v3.0.0
v2.9.0
What's Changed
- Fixed a bug that prevented GI from being applied when using old-style light probes in the Unity6000 by @CA-Tatami in #132
- Added shader optimization API. by @CyTakayukiKiyohara in #137
Full Changelog: 2.8.3...2.9.0