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Releases: EBro912/SpectateEnemies

Release v2.6

28 Aug 02:57

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  • Updated to support v62
  • Fixed a minor error that would appear when the game starts
  • Fixed a minor inconsistency in the controls tooltip
  • Updated LethalInputUtils to the latest version

Release v2.5

15 Jul 21:42

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  • Updated to support v55
  • Fixed an issue where the menu scrollbar would not appear

Release v2.4.1

22 Apr 20:59
10a87b3

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  • Added a scrollbar to the enemy picker GUI that appears when the enemy list exceeds the window
  • Updated InputUtils to the latest version
  • Fixed a minor error that would appear when the game exits
  • The ghost girl is now visible when spectating her and will display which player she is currently targeting

Release v2.3.1

10 Feb 02:51

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  • Fixed an issue where custom enemies with certain characters in their name would cause the config system to break

Release v2.3

04 Feb 03:17

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  • Greatly improved the zoom feature (big thanks to @Xenation)
  • Switched the configuration system back to BepInEx's
    • This should also add support for LethalConfig!
  • Added a config option to disable the controls tooltip on the right side

Release v2.2.1 (Update + Hotfix)

09 Jan 21:03

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(Note: This update is v2.2 and v2.2.1 combined, as I forgot to make a seperate release for v2.2)

v2.2.1

  • Fixed a crash caused by the only enemy alive being killed

v2.2
(Big thanks to @1A3Dev for helping with this update!)

  • Updated to support v47
  • Added support for modded enemies!
    • Note for developers, your enemy MUST have an EnemyType for it to be picked up by SpectateEnemies
  • Added zooming while spectating enemies, allows zooming from 1x to 10x zoom
    • Uses the scroll wheel by default, can be changed in the keybind settings
    • The current zoom level is displayed next to the (Spectating: ...) text
  • Enlarged the config menu box a little to allow more room for modded enemy entries
  • Shortened the controls text on the sidebar to be neater/less cluttered
  • The mod will no longer attempt to spectate dead enemies
  • The mod will no longer collect enemies disabled in the config as spectate targets
    • This should fix the issue where the first enemy spectated was sometimes a disabled enemy
  • The list of spectate targets will now refresh when moving to the next enemy
  • Improved some internal checks that were throwing errors in the console

Release v2.1.1 (Hotfix)

03 Jan 04:23

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This hotfix ACTUALLY fixes masked players not being spectatable.

Release v2.1

02 Jan 03:00

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  • Added 3 keybinds to the in-game keybind menu for most SpectateEnemies controls
    • InputUtils is now required by the mod, so ensure you install it as well
  • Fixed an issue where masked enemies could not be spectated (again)
  • Fixed an issue where the mod would attempt to spectate players who are not connected

Release v2.0

28 Dec 04:35

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  • Added a developer API to allow mod developers to access some SpectateEnemies information
  • Added an in-game config menu to toggle spectating all enemies individually
    • The menu can be accessed with the "Insert" key
    • The menu is most likely temporary and will be moved to the in-game settings menu in the future

Release v1.5

11 Dec 23:01

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  • Added the ability to spectate masked players
  • Added a message that is displayed when there are no enemies available to spectate
  • When spectating enemies for the first time in a round, the mod will now spectate the closest enemy to the player you are currently spectating
  • Fixed another issue that would allow you to continue spectating enemies after the game ended