Releases: EBro912/SpectateEnemies
Releases · EBro912/SpectateEnemies
Release v2.6
Release v2.5
- Updated to support v55
- Fixed an issue where the menu scrollbar would not appear
Release v2.4.1
- Added a scrollbar to the enemy picker GUI that appears when the enemy list exceeds the window
- Updated InputUtils to the latest version
- Fixed a minor error that would appear when the game exits
- The ghost girl is now visible when spectating her and will display which player she is currently targeting
Release v2.3.1
- Fixed an issue where custom enemies with certain characters in their name would cause the config system to break
Release v2.3
- Greatly improved the zoom feature (big thanks to @Xenation)
- Switched the configuration system back to BepInEx's
- This should also add support for LethalConfig!
- Added a config option to disable the controls tooltip on the right side
Release v2.2.1 (Update + Hotfix)
(Note: This update is v2.2 and v2.2.1 combined, as I forgot to make a seperate release for v2.2)
v2.2.1
- Fixed a crash caused by the only enemy alive being killed
v2.2
(Big thanks to @1A3Dev for helping with this update!)
- Updated to support v47
- Added support for modded enemies!
- Note for developers, your enemy MUST have an
EnemyTypefor it to be picked up by SpectateEnemies
- Note for developers, your enemy MUST have an
- Added zooming while spectating enemies, allows zooming from 1x to 10x zoom
- Uses the scroll wheel by default, can be changed in the keybind settings
- The current zoom level is displayed next to the
(Spectating: ...)text
- Enlarged the config menu box a little to allow more room for modded enemy entries
- Shortened the controls text on the sidebar to be neater/less cluttered
- The mod will no longer attempt to spectate dead enemies
- The mod will no longer collect enemies disabled in the config as spectate targets
- This should fix the issue where the first enemy spectated was sometimes a disabled enemy
- The list of spectate targets will now refresh when moving to the next enemy
- Improved some internal checks that were throwing errors in the console
Release v2.1.1 (Hotfix)
This hotfix ACTUALLY fixes masked players not being spectatable.
Release v2.1
- Added 3 keybinds to the in-game keybind menu for most SpectateEnemies controls
- InputUtils is now required by the mod, so ensure you install it as well
- Fixed an issue where masked enemies could not be spectated (again)
- Fixed an issue where the mod would attempt to spectate players who are not connected
Release v2.0
- Added a developer API to allow mod developers to access some SpectateEnemies information
- Added an in-game config menu to toggle spectating all enemies individually
- The menu can be accessed with the "Insert" key
- The menu is most likely temporary and will be moved to the in-game settings menu in the future
Release v1.5
- Added the ability to spectate masked players
- Added a message that is displayed when there are no enemies available to spectate
- When spectating enemies for the first time in a round, the mod will now spectate the closest enemy to the player you are currently spectating
- Fixed another issue that would allow you to continue spectating enemies after the game ended