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Equipment Generator
Jupiter Dev edited this page Jun 10, 2025
·
1 revision
This page explains how to use the Item generator in mDirt to add custom items to your Minecraft datapack.
- In the Menu Bar, go to New Element β Item
- The main area will update with fields for configuring your item.
- The user-facing name of the armor set (e.g.,
Emerald
)
- The internal ID of the armor set (e.g.,
emerald
) - Must be:
- All lowercase
- No spaces
- Use underscores (
_
) to separate words
- The armor points for each specific piece in the set
- Sets how resistant the armor is to strong attacks
- Common values range from 0β3
- Percentage of knockback prevented when wearing the full set
- Ranges from
0.0
(none) to1.0
(fully immune)
- The durability value for the chestplate
- Other pieces are automatically calculated based on this:
Piece | % of Chestplate | Formula |
---|---|---|
Helmet | 68.75% | chestplate * 0.6875 |
Leggings | 93.75% | chestplate * 0.9375 |
Boots | 81.25% | chestplate * 0.8125 |
Armor Set | Chestplate Durability |
---|---|
Leather | 80 |
Golden | 112 |
Chainmail | 240 |
Iron | 240 |
Diamond | 528 |
Netherite | 592 |
Used in inventory screens and tooltips.
- Helmet Texture
- Chestplate Texture
- Leggings Texture
- Boots Texture
Must be .png
files. Suggested sizes: 16x16, 32x32, or 64x64.
Rendered on the player model in-game.
-
humanoid
Texture β for Helmet, Chestplate, and Boots -
humanoid_legs
Texture β for Leggings
To include horse armor in the set:
- Toggle to add or exclude horse armor.
If enabled:
- Horse Armor Item Texture β shown in inventory
- Horse Armor Model Texture β renders on the horse
- Horse Armor β defines armor protection level (numeric)
Made with β€οΈ by Faith & Code Technologies
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