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4.6.10
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Fixed ServerManager automatically starting the server 'as headless' when in editor under server build target.
Fixed errors when destroying a scene NetworkObject on the server as the scene loaded (#922 ).
Fixed nested scene NetworkObjects spawning while the parent was despawned (#919 ).
Fixed NetworkCollider invoking OnEnter/Exit excessively (#915 ).
Fixed duplicate SyncList entries when adding entries via OnStartServer from a different script (#913 ).
Fixed NonSerialized attribute preventing network serialization on fields; use ExcludeSerialization (#935 ).
Fixed harmless 'entry already added' error when calling SetParent after TakeOwnership on host (#906 ).
Fixed unable to set SyncVar values before calling Spawn when action is done on a previously pooled object (#911 ).
Fixed RPC user logic improperly calling top-most methods when calling overriden methods (#938 ).
Fixed TimeManager.LowFrameRate returning an incorrect value (#934 ).
Fixed DefaultPrefabObjects prefabs becoming null after editing them on Unity Multiplayer (#916 ).
Added HashSet serialization support (#917 ).
Added property sensitivity settings to NetworkTransform.
Improved NetworkCollider2D made significantly more efficient by updating to NetworkCollider template.
Improved types which codegen detects as non-serializable will now have their encapsulating types displayed (#920 ).
Improved generated prefabs list is now ordered by asset path (#926 ).
Changed Beta SyncTypes moved to Stable.
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