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4.6.10R

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@FirstGearGames FirstGearGames released this 15 Jul 20:25
· 27 commits to main since this release
  • Fixed ServerManager automatically starting the server 'as headless' when in editor under server build target.
  • Fixed errors when destroying a scene NetworkObject on the server as the scene loaded (#922).
  • Fixed nested scene NetworkObjects spawning while the parent was despawned (#919).
  • Fixed NetworkCollider invoking OnEnter/Exit excessively (#915).
  • Fixed duplicate SyncList entries when adding entries via OnStartServer from a different script (#913).
  • Fixed NonSerialized attribute preventing network serialization on fields; use ExcludeSerialization (#935).
  • Fixed harmless 'entry already added' error when calling SetParent after TakeOwnership on host (#906).
  • Fixed unable to set SyncVar values before calling Spawn when action is done on a previously pooled object (#911).
  • Fixed RPC user logic improperly calling top-most methods when calling overriden methods (#938).
  • Fixed TimeManager.LowFrameRate returning an incorrect value (#934).
  • Fixed DefaultPrefabObjects prefabs becoming null after editing them on Unity Multiplayer (#916).
  • Added HashSet serialization support (#917).
  • Added property sensitivity settings to NetworkTransform.
  • Improved NetworkCollider2D made significantly more efficient by updating to NetworkCollider template.
  • Improved types which codegen detects as non-serializable will now have their encapsulating types displayed (#920).
  • Improved generated prefabs list is now ordered by asset path (#926).
  • Changed Beta SyncTypes moved to Stable.