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4.6.5R

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@FirstGearGames FirstGearGames released this 02 Apr 17:15
· 96 commits to main since this release
  • Fixed instance of Multipass Id not found error.
  • Fixed rare chance of Observers not removing a disconnected client when using multiple transports and only one is disconnected.
  • Fixed internal NetworkInitialize methods are now called before OnStartNetwork even if the object is disabled.
  • Improved SyncVar initial value will not overwrite synchronized value in the condition object receives synchronized value while disabled, and is later enabled for the first time.
  • Fixed OnStop callbacks not occuring on nested objects when disconnecting the transport socket.
  • Added TimeManager.HalfRoundTripTime.
  • Added Beta Recursive Despawns for internal change.
  • Fixed NetworkTransform.LastObserversRpcTick not resetting.
  • Improved adaptive interpolation to be more consistent and efficient.
  • Fixed harmless errors when using DebugManager Validate Rpc Lengths.
  • Added Tugboat.StopSocketsOnThread to stop local connections using a thread (default/current behavior).
  • Improved Tugboat now tries to stop the socket if detected as started when starting a new connection.
  • Fixed unicode strings not writing proper length.
  • Fixed large replicates not splitting into multiple packets.
  • Added UniversalTickSmoother.Set/GetAdditionalGraphicalOffsetValues.
  • Fixed SyncType.ResetState NullReferenceException.
  • Fixed UniversalTickSmoother interpolation times changing eratically resulting in smoothing pausing.
  • Fixed RigidbodyPrediction demo 'boostStart' check (#870).
  • Fixed NewNetworkBehaviour template missing file exception.
  • Fixed warning when Time/PredictionManager would try to simulate physics with a 0f timescale (#860).
  • Fixed NetworkTransform stuttering spectated objects as host when using a send interval larger than 1.
  • Fixed prediction corrupting class instance memory.