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4.6.6R

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@FirstGearGames FirstGearGames released this 28 Apr 16:55
· 95 commits to main since this release
  • Fixed UniversalTickSmoother moving incorrectly with non-Vector3.one scales.

  • Fixed despawning root NetworkObjects with pooling causing nested NetworkObjects to not respawn automatically.

  • Fixed conditional NullReferenceCondition in SceneCondition.

  • Fixed nested runtime NetworkObjects not having their parent unset when their runtime parent was pooled.

  • Fixed possible NullReferenceException within generated comparers for reference types.

  • Fixed prediction reconciles corrupting class instance memory.

  • Fixed NetworkTransform.ComponentConfiguration incorrectly making rigidbodies kinematic.

  • Fixed limited memory leak on server related to predicted spawning.

  • Fixed failed Predicted Spawns potentially pooling on clients, when expected to destroy.

  • Fixed DefualtObjectPool now calls ResetState on nested NetworkObjects as well.

  • Fixed possibility of nested NetworkObjects with modified InitializationOrder initializing before their parents.

  • Fixed nested NetworkObjects not spawning when pooling.

  • Improved logging for NetworkObject ObjectId fetching.

  • Improved UniversalTickSmoother.SetSmootherProperties now allows specifying if for owner or spectator.

  • Improved reduced NetworkBehaviour memory allocations.

  • Improved Predicition attributed methods no longer need to be private.

  • Improved ReserializenetworkObjects now uses Configuration settings when searching for prefabs.

  • Added LoadSceneParameters to supported automatically serialized types.

  • Added ObjectPool.AddPrefabObjects which returns added objects (#863).

  • Added DefaultObjectPool.ClearPool(NetworkObject) to clear cache for specified NetworkObject type.

  • Changed reverted NetworkObjects despawning when disabled.

  • Changed restructured file paths; this may require you to delete FishNet before importing this version.

  • Changed Tugboat.StopSocketsOnThread now defaulted to false.