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Frequently Asked Questions (FAQ)

FreestyleBuild edited this page Oct 15, 2020 · 5 revisions

Is the mod compatible with modded aircraft?

Yes, as long as those mods use the standard aricraft base classes (all mods I know do so). Only known exception are the RHS mods. Since their last update they have their own helicopter damage behaviour which interferes with my mod. My mod will still run and work for other aircraft if RHS is loaded, RHS aircraft however will use their own damage behaviour and therefore act accordingly (their behaviour makes the helicopter burn after taking enough damage, after some seconds it will then explode, without any chance to prevent this).

Why do helicopter still explode when landing?

The mod does not make any aircraft indestrucable, also a succesfull crash landing is not guaranteed. It requires some training, testing and luck to bring a helicopter down safely. AI pilots do often struggle to do this. Additionally, in ArmA, aircraft take massive amounts of damage from collisions, even small ones, therefore you might want to increase the "Excess damage" setting, this should help with landing more fragile aircrafts.

Is this mod client or server side? Do both client and server side require the mod?

Yes both, client and server, need to have the mod loaded. For this purpose the mod is signed and server keys are included.

There is some weird behaviour with the Vehicle Respawn Module, any fix?

Yes just follow these steps:

  1. set Wreck to 'Delete'
  2. set Respawn Delay to anything other than 0
  3. set Respawn when Diasbled to 'Diasabled'
  4. add this line into the 'Expression' tab of the module: params["_new", "_old"]; deleteVehicle _old; _new call FSCL_main_fnc_setup;