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Settings
There are currently 3 customizable settings in the mod.
The threshold for structural damage after which crash landing effects are activated. Describes HULL condition in percent, where 0% equals no damage and 100% means destruction.
- from 0 to 99, default 99
- saved as
FSCL_damageThreshold
The threshold for the damage saved in the FSCL_state variable. Aircraft can take this times its normal hull durability as extra damage. Low values make it difficult to land the aircraft as collisions deal massive damage to the structure, high value make it difficult to destroy the aircraft by conventional means.
- from 1 to 100, default 10
- saved as
FSCL_stateThreshold
Wether the Captive System and AI-Anti-Bailing measurements should be used. When deactivated AI will eject from crashing helicopter mid air and enemies will continue to fire on the aircraft.
- checkbox, activated if checked, active by default
- saved as
FSCL_captiveSystem
Ignore vehicles with no players in them
- checkbox, activated if checked, active by default
- saved as
FSCL_ignoreNonPlayerVehicles
If enabled passengers of the aircraft can get eject out of the aircraft when impacting the ground. This needs to be enable for the ejection system to be activated.
- checkbox, activated if checked, active by default
- saved as
FSCL_ejectionSystem
The propability with which a passenger is ejected when impact if force full enough (in %). Don't use too high propabilities as conditions are evaluated 10 times a second!
- from 0 to 100, default 33
- saved as
FSCL_ejectionProp
Minimal strength of G-Forces required to eject passengers. Some trial and error may be required to find appropriate values.
- from 1 to 100, default 5
- saved as
FSCL_gForceThreshold
Enables certain debug outputs of the scripts. Only for development purposes, do not use for while playing.
- checkbox, activated if checked, inactive by default
- saved as
FSCL_debug