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[MISC] Release v0.4.1. (#2509)
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RELEASE.md

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# Genesis Release Note
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## 0.4.1
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This release mainly improves experimental IPC coupler integration. Avatar entity has been re-introduced after being broken for months. Finally, Quadrants' dynamic arrays are now support on Apple Metal to avoid systematic scene compilation.
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### Breaking changes
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* More consistent IPC coupler API. (@duburcqa) (#2446)
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### New Features
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* #2332 Implement Local Offset in Inverse Kinematics (@alexis779) (#2333)
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* Add support of batching to IPC articulated bodies. (@Roushelfy, @duburcqa) (#2448, #2454)
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* Add support per-entity contact friction and resistance to IPC coupler. (@Roushelfy, @duburcqa) (#2473, #2479)
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* Enable Quadrants dynamic array on Apple Metal. (@hughperkins) (#2498)
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* Add avatar (kinematic) entity and refactor rigid entity. (@duburcqa) (#2504, #2508)
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### Bug Fixes
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* Fix support of Numpy 2.4. (@duburcqa) (#2432, #2433)
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* Fix geometries misclassified as non-convex. (@duburcqa) (#2442)
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* Fix merge fixed links. (@duburcqa, @YilingQiao) (#2441, #2475)
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* Fix wrong type for gs.materials.Rigid.gravity_compensation. (@nimrod-gileadi) (#2469)
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* Fix UV size mismatch causing USD parsing hard failure. (@alanray-tech) (#2480)
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* Fix support of convex decomposition baked in glTF. (@duburcqa) (#2493)
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* Fix mass getter for PBD entities. (@YilingQiao) (#2503)
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* Fix Apple Metal bug causing nan. (@hughperkins) (#2481)
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* Raise exception in case of invalid IPC coupler options. (@duburcqa) (#2450, #2451, #2486, #2492)
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### Miscellaneous
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* Refactor internal implementation of IPC coupler. (@duburcqa, @ACMLCZH, @Roushelfy) (#2453, #2455, #2462, #2463, #2465, #2478, #2484, #2485, #2495, #2496)
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* More comprehensive IPC coupler unit tests and tune examples. (@duburcqa) (#2444, #2458, #2474, #2488)
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* Add support of unspecified inertia origin in URDF. (@duburcqa) (#2499)
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* Add torch profile integration to performance benchmarks. (@hughperkins) (#2421, #2466)
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* Significantly speedup contact-rich and dynamic simulations. (@hughperkins) (#2406, #2467)
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* More comprehensive performance benchmarks. (@hughperkins) (#2470)
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* Aggregate speed benchmark wandb uploads into a single run. (@hughperkins) (#2482)
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## 0.4.1
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This release polishes our newly introduced USD parser and external interactive viewer plugin mechanism. Beyond that, the performance of the simulation has been significantly improved for collision-heavy scenes (up to 30%) and robots using capsule/sphere collision geometries (up to 20%).
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### Breaking changes

genesis/version.py

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__version__ = "0.4.0"
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__version__ = "0.4.1"

pyproject.toml

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[project]
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name = "genesis-world"
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version = "0.4.0"
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version = "0.4.1"
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description = "A universal and generative physics engine"
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readme = "README.md"
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requires-python = ">=3.10,<3.14"

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