is there any way of making an entity invisible in the depth map? #1019
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malfonsoarquimea
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I just discovered that if setting visualization=False in the morph that is used to create the entity, it works on some scenarios, but it doesn't when the material is MPM and thus the entity is a particle_entity. Is there any workaround? |
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I am trying to simulate the interaction of two entities, but I want one of them to be invisible in the RGB but also in the depth map. I can set it to be transparent to be invisible in RGB, but is still present in the depth map.
Is there any workaround to make this possible?
thanks!
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