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Thanks for all of the work on this project! I am trying to use the shadow hand to grasp an object in Genesis. I have made modifications to the ik_shadow_hand.py example, but am finding that there is significant penetration between the fingers and object when grasping. Specifically, in the video below, you can see that the pinkie severely penetrates the cube as the hand closes. Could you provide any guidance on how to tune the collisions such that there is less penetration / more realistic? (I have included the code used to generate this example below as well) pinkie_collide.webm
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I ended up loading the hand with a .mjcf instead of .urdf, which allows me to tune the collision interactions via the solimp parameters. |
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If you have a rigid entity, let's say:
then you can access links, equalities, and geometries and set/get the constraint solver parameters using
sol_params
/set_sol_params
getter/setter. As an example, here is a unit test checking that everything works fine at API-level (not physics).