Skip to content
Discussion options

You must be logged in to vote

If you have a rigid entity, let's say:

    robot = scene.add_entity(
        morph=gs.morphs.URDF(
            scale=1.0,
            file="urdf/shadow_hand/shadow_hand.urdf",
            pos=(0.0, 0.0, 0.1),
            euler=(-90, 0, 0),
            fixed=True,
        ),
        surface=gs.surfaces.Reflective(color=(0.4, 0.4, 0.4)),
    )

then you can access links, equalities, and geometries and set/get the constraint solver parameters using sol_params/set_sol_params getter/setter. As an example, here is a unit test checking that everything works fine at API-level (not physics).

Replies: 1 comment 4 replies

Comment options

You must be logged in to vote
4 replies
@duburcqa
Comment options

@palanc
Comment options

@duburcqa
Comment options

Answer selected by palanc
@duburcqa
Comment options

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
2 participants