A Question Please. #1208
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codesbykhalil
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Hi, I have a question about importing .obj models into the Genesis simulation world. Specifically, I want to understand how the vertex coordinates from the .obj file are transformed.
For example, in the following sample code:
duck = scene.add_entity(
morph=gs.morphs.Mesh(
file="examples/obj/temp/temp/prism_122.obj",
scale=1,
pos=(0, 0, 0),
),
)
Does the pos attribute define the position of the .obj model in the world coordinate system?
And how exactly are the coordinates of the vertices in the .obj file transformed relative to the world frame?
Thanks in advance!
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