Is Genesis also using contact detection and MLCP iterative solving? #206
-
Is Genesis also using contact detection and MLCP iterative solving? Why is it reportedly 80 times faster than PhysX in computations? |
Beta Was this translation helpful? Give feedback.
Answered by
YilingQiao
Dec 23, 2024
Replies: 2 comments
-
@YilingQiao could you answer this? |
Beta Was this translation helpful? Give feedback.
0 replies
-
We are not using MLCP but are instead following MuJoCo's convex optimization formula. Our collision detection utilizes a precomputed SDF-style support function for acceleration. Additionally, the warm start in collision resolving can save a lot of time for the solver. |
Beta Was this translation helpful? Give feedback.
0 replies
Answer selected by
zhouxian
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
We are not using MLCP but are instead following MuJoCo's convex optimization formula. Our collision detection utilizes a precomputed SDF-style support function for acceleration. Additionally, the warm start in collision resolving can save a lot of time for the solver.