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@Volte6 Volte6 commented May 14, 2025

Description

Guards now send players to jail if they down them.

Changes

  • Mobs have onPlayerDowned() events now.
  • Added a wildcard option for attacking: attack *, attack *mob, attack *player, which selects randomly.
  • Scripting Actor.SetHealth()
  • Scripting Actor.AddEventLog()
  • Players being dropped is now a PlayerDrop{} event.
  • callforhelp command accepts a distance specifier now: callforhelp 4:sounds the alarm will call for help for allies within 4 coordinate rooms away (Manhattan calculated)
  • Guards in Frostfang now send players to jail if they defeat them.
  • Guards sometimes call for help if in combat
  • mob go command accepts a RoomId argument now, to semi-teleport to the room specified.

Example:

image

@Volte6 Volte6 merged commit 00a56dd into master May 14, 2025
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@Volte6 Volte6 deleted the scripting-additions branch May 14, 2025 06:17
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3 participants