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Content and Scripting additions #382
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ae05e3d
Adding event logs from scripts. Adding wildcard attack option.
Volte6 65a2b06
Actor.SetHealth(), onPlayerDowned() mob script event. PlayerDrop{} ev…
Volte6 606ead5
mob `go` can specify roomId. mapper can return rooms within a radius.…
Volte6 3e80305
callforhelp adjustments
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,66 @@ | ||
| package hooks | ||
|
|
||
| import ( | ||
| "fmt" | ||
|
|
||
| "github.com/GoMudEngine/GoMud/internal/events" | ||
| "github.com/GoMudEngine/GoMud/internal/mobs" | ||
| "github.com/GoMudEngine/GoMud/internal/mudlog" | ||
| "github.com/GoMudEngine/GoMud/internal/rooms" | ||
| "github.com/GoMudEngine/GoMud/internal/scripting" | ||
| "github.com/GoMudEngine/GoMud/internal/users" | ||
| ) | ||
|
|
||
| // | ||
| // Some clean up | ||
| // | ||
|
|
||
| func HandlePlayerDrop(e events.Event) events.ListenerReturn { | ||
|
|
||
| evt, typeOk := e.(events.PlayerDrop) | ||
| if !typeOk { | ||
| mudlog.Error("Event", "Expected Type", "PlayerDrop", "Actual Type", e.Type()) | ||
| return events.Cancel | ||
| } | ||
|
|
||
| user := users.GetByUserId(evt.UserId) | ||
| if user == nil { | ||
| mudlog.Error("HandlePlayerDrop", "error", fmt.Sprintf(`user %d not found`, evt.UserId)) | ||
| return events.Cancel | ||
| } | ||
|
|
||
| user.SendText(`<ansi fg="red">you drop to the ground!</ansi>`) | ||
|
|
||
| room := rooms.LoadRoom(evt.RoomId) | ||
| if room == nil { | ||
| return events.Continue | ||
| } | ||
|
|
||
| room.SendText( | ||
| fmt.Sprintf(`<ansi fg="username">%s</ansi> <ansi fg="red">drops to the ground!</ansi>`, user.Character.Name), | ||
| user.UserId) | ||
|
|
||
| // Loop through all mobs in the room. If any hate the player, try onPlayerDowned() | ||
| skipMobIds := map[int]struct{}{} | ||
| for _, mobInstanceId := range room.GetMobs() { | ||
| mob := mobs.GetInstance(mobInstanceId) | ||
| if mob == nil { | ||
| continue | ||
| } | ||
|
|
||
| if _, ok := skipMobIds[int(mob.MobId)]; ok { | ||
| continue | ||
| } | ||
|
|
||
| if !mob.HasAttackedPlayer(user.UserId) { | ||
| continue | ||
| } | ||
|
|
||
| if isUnique, _ := scripting.TryPlayerDownedEvent(mobInstanceId, user.UserId); isUnique { | ||
| skipMobIds[int(mob.MobId)] = struct{}{} | ||
| } | ||
|
|
||
| } | ||
|
|
||
| return events.Continue | ||
| } |
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