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2 changes: 1 addition & 1 deletion es3.1/html/indexflat.php
Original file line number Diff line number Diff line change
Expand Up @@ -365,8 +365,8 @@
<li><a href="glMapBufferRange.xhtml" target="pagedisplay">glMapBufferRange</a></li>
<li><a href="matrixCompMult.xhtml" target="pagedisplay">matrixCompMult</a></li>
<li><a href="max.xhtml" target="pagedisplay">max</a></li>
<li><a href="memoryBarrier.xhtml" target="pagedisplay">memoryBarrier</a></li>
<li><a href="glMemoryBarrier.xhtml" target="pagedisplay">glMemoryBarrier</a></li>
<li><a href="memoryBarrier.xhtml" target="pagedisplay">memoryBarrier</a></li>
<li><a href="memoryBarrierAtomicCounter.xhtml" target="pagedisplay">memoryBarrierAtomicCounter</a></li>
<li><a href="memoryBarrierBuffer.xhtml" target="pagedisplay">memoryBarrierBuffer</a></li>
<li><a href="glMemoryBarrier.xhtml" target="pagedisplay">glMemoryBarrierByRegion</a></li>
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2 changes: 1 addition & 1 deletion es3/html/indexflat.php
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Expand Up @@ -422,8 +422,8 @@
<li><a href="glMapBufferRange.xhtml" target="pagedisplay">glMapBufferRange</a></li>
<li><a href="matrixCompMult.xhtml" target="pagedisplay">matrixCompMult</a></li>
<li><a href="max.xhtml" target="pagedisplay">max</a></li>
<li><a href="memoryBarrier.xhtml" target="pagedisplay">memoryBarrier</a></li>
<li><a href="glMemoryBarrier.xhtml" target="pagedisplay">glMemoryBarrier</a></li>
<li><a href="memoryBarrier.xhtml" target="pagedisplay">memoryBarrier</a></li>
<li><a href="memoryBarrierAtomicCounter.xhtml" target="pagedisplay">memoryBarrierAtomicCounter</a></li>
<li><a href="memoryBarrierBuffer.xhtml" target="pagedisplay">memoryBarrierBuffer</a></li>
<li><a href="glMemoryBarrier.xhtml" target="pagedisplay">glMemoryBarrierByRegion</a></li>
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2 changes: 1 addition & 1 deletion gl4/glCompressedTexImage1D.xml
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Expand Up @@ -69,7 +69,7 @@
<listitem>
<para>
Specifies the width of the texture image.
All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
All implementations support texture images that are at least 16384 texels wide. The height of the 1D texture image is 1.
</para>
</listitem>
</varlistentry>
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6 changes: 3 additions & 3 deletions gl4/glCompressedTexImage3D.xml
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Expand Up @@ -72,7 +72,7 @@
<listitem>
<para>
Specifies the width of the texture image.
All implementations support 3D texture images that are at least 16 texels wide.
All implementations support 3D texture images that are at least 2048 texels wide.
</para>
</listitem>
</varlistentry>
Expand All @@ -81,7 +81,7 @@
<listitem>
<para>
Specifies the height of the texture image.
All implementations support 3D texture images that are at least 16 texels
All implementations support 3D texture images that are at least 2048 texels
high.
</para>
</listitem>
Expand All @@ -91,7 +91,7 @@
<listitem>
<para>
Specifies the depth of the texture image.
All implementations support 3D texture images that are at least 16 texels
All implementations support 3D texture images that are at least 2048 texels
deep.
</para>
</listitem>
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2 changes: 1 addition & 1 deletion gl4/glTexImage1D.xml
Original file line number Diff line number Diff line change
Expand Up @@ -69,7 +69,7 @@
<listitem>
<para>
Specifies the width of the texture image.
All implementations support texture images that are at least 1024 texels
All implementations support texture images that are at least 16384 texels
wide. The height of the 1D texture image is 1.
</para>
</listitem>
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6 changes: 3 additions & 3 deletions gl4/glTexImage2D.xml
Original file line number Diff line number Diff line change
Expand Up @@ -81,7 +81,7 @@
<listitem>
<para>
Specifies the width of the texture image.
All implementations support texture images that are at least 1024 texels
All implementations support texture images that are at least 16384 texels
wide.
</para>
</listitem>
Expand All @@ -93,8 +93,8 @@
Specifies the height of the texture image, or the number of layers in a texture
array, in the case of the <constant>GL_TEXTURE_1D_ARRAY</constant> and
<constant>GL_PROXY_TEXTURE_1D_ARRAY</constant> targets.
All implementations support 2D texture images that are at least 1024 texels
high, and texture arrays that are at least 256 layers deep.
All implementations support 2D texture images that are at least 16384 texels
high, and texture arrays that are at least 2048 layers deep.
</para>
</listitem>
</varlistentry>
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8 changes: 4 additions & 4 deletions gl4/glTexImage3D.xml
Original file line number Diff line number Diff line change
Expand Up @@ -81,7 +81,7 @@
<listitem>
<para>
Specifies the width of the texture image.
All implementations support 3D texture images that are at least 16 texels
All implementations support 3D texture images that are at least 2048 texels
wide.
</para>
</listitem>
Expand All @@ -91,7 +91,7 @@
<listitem>
<para>
Specifies the height of the texture image.
All implementations support 3D texture images that are at least 256 texels
All implementations support 3D texture images that are at least 2048 texels
high.
</para>
</listitem>
Expand All @@ -101,8 +101,8 @@
<listitem>
<para>
Specifies the depth of the texture image, or the number of layers in a texture array.
All implementations support 3D texture images that are at least 256 texels
deep, and texture arrays that are at least 256 layers deep.
All implementations support 3D texture images that are at least 2048 texels
deep, and texture arrays that are at least 2048 layers deep.
</para>
</listitem>
</varlistentry>
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2 changes: 1 addition & 1 deletion gl4/html/glCompressedTexImage1D.xhtml
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Expand Up @@ -115,7 +115,7 @@
<dd>
<p>
Specifies the width of the texture image.
All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
All implementations support texture images that are at least 16384 texels wide. The height of the 1D texture image is 1.
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Slightly better to say "As of GL 4.x, all implementations support..." though there may not be many pre-4.5 drivers out there any more.

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16384 has been the minimum supported 2D and 1D image size since 4.1 (crucially includes macos), so I think it is fine to just say 16384 in the documentation here.

The last version to require a minimum of 64 was OpenGL 2.1.

</p>
</dd>
<dt>
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6 changes: 3 additions & 3 deletions gl4/html/glCompressedTexImage3D.xhtml
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Expand Up @@ -124,7 +124,7 @@
<dd>
<p>
Specifies the width of the texture image.
All implementations support 3D texture images that are at least 16 texels wide.
All implementations support 3D texture images that are at least 2048 texels wide.
</p>
</dd>
<dt>
Expand All @@ -137,7 +137,7 @@
<dd>
<p>
Specifies the height of the texture image.
All implementations support 3D texture images that are at least 16 texels
All implementations support 3D texture images that are at least 2048 texels
high.
</p>
</dd>
Expand All @@ -151,7 +151,7 @@
<dd>
<p>
Specifies the depth of the texture image.
All implementations support 3D texture images that are at least 16 texels
All implementations support 3D texture images that are at least 2048 texels
deep.
</p>
</dd>
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2 changes: 1 addition & 1 deletion gl4/html/glTexImage1D.xhtml
Original file line number Diff line number Diff line change
Expand Up @@ -122,7 +122,7 @@
<dd>
<p>
Specifies the width of the texture image.
All implementations support texture images that are at least 1024 texels
All implementations support texture images that are at least 16384 texels
wide. The height of the 1D texture image is 1.
</p>
</dd>
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6 changes: 3 additions & 3 deletions gl4/html/glTexImage2D.xhtml
Original file line number Diff line number Diff line change
Expand Up @@ -137,7 +137,7 @@
<dd>
<p>
Specifies the width of the texture image.
All implementations support texture images that are at least 1024 texels
All implementations support texture images that are at least 16384 texels
wide.
</p>
</dd>
Expand All @@ -153,8 +153,8 @@
Specifies the height of the texture image, or the number of layers in a texture
array, in the case of the <code class="constant">GL_TEXTURE_1D_ARRAY</code> and
<code class="constant">GL_PROXY_TEXTURE_1D_ARRAY</code> targets.
All implementations support 2D texture images that are at least 1024 texels
high, and texture arrays that are at least 256 layers deep.
All implementations support 2D texture images that are at least 16384 texels
high, and texture arrays that are at least 2048 layers deep.
</p>
</dd>
<dt>
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8 changes: 4 additions & 4 deletions gl4/html/glTexImage3D.xhtml
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Expand Up @@ -140,7 +140,7 @@
<dd>
<p>
Specifies the width of the texture image.
All implementations support 3D texture images that are at least 16 texels
All implementations support 3D texture images that are at least 2048 texels
wide.
</p>
</dd>
Expand All @@ -154,7 +154,7 @@
<dd>
<p>
Specifies the height of the texture image.
All implementations support 3D texture images that are at least 256 texels
All implementations support 3D texture images that are at least 2048 texels
high.
</p>
</dd>
Expand All @@ -168,8 +168,8 @@
<dd>
<p>
Specifies the depth of the texture image, or the number of layers in a texture array.
All implementations support 3D texture images that are at least 256 texels
deep, and texture arrays that are at least 256 layers deep.
All implementations support 3D texture images that are at least 2048 texels
deep, and texture arrays that are at least 2048 layers deep.
</p>
</dd>
<dt>
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2 changes: 1 addition & 1 deletion gl4/html/indexflat.php
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Expand Up @@ -582,8 +582,8 @@
<li><a href="glMapBufferRange.xhtml" target="pagedisplay">glMapNamedBufferRange</a></li>
<li><a href="matrixCompMult.xhtml" target="pagedisplay">matrixCompMult</a></li>
<li><a href="max.xhtml" target="pagedisplay">max</a></li>
<li><a href="memoryBarrier.xhtml" target="pagedisplay">memoryBarrier</a></li>
<li><a href="glMemoryBarrier.xhtml" target="pagedisplay">glMemoryBarrier</a></li>
<li><a href="memoryBarrier.xhtml" target="pagedisplay">memoryBarrier</a></li>
<li><a href="memoryBarrierAtomicCounter.xhtml" target="pagedisplay">memoryBarrierAtomicCounter</a></li>
<li><a href="memoryBarrierBuffer.xhtml" target="pagedisplay">memoryBarrierBuffer</a></li>
<li><a href="glMemoryBarrier.xhtml" target="pagedisplay">glMemoryBarrierByRegion</a></li>
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