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4 changes: 2 additions & 2 deletions samples/extensions/dynamic_rendering_local_read/README.adoc
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////
- Copyright (c) 2024, Sascha Willems
- Copyright (c) 2024-2025, Sascha Willems
-
- SPDX-License-Identifier: Apache-2.0
-
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== Additional information

* https://docs.vulkan.org/spec/latest/proposals/proposals/VK_KHR_dynamic_rendering_local_read.html[Extension proposal]
* https://docs.vulkan.org/features/latest/features/proposals/VK_KHR_dynamic_rendering_local_read.html[Extension proposal]
* https://www.khronos.org/blog/streamlining-subpasses[Extension blog post]
4 changes: 2 additions & 2 deletions samples/extensions/graphics_pipeline_library/README.adoc
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////
- Copyright (c) 2022-2023, Sascha Willems
- Copyright (c) 2022-2025, Sascha Willems
-
- SPDX-License-Identifier: Apache-2.0
-
Expand Down Expand Up @@ -147,7 +147,7 @@ Pipelines are created in a background thread and once they're created, command b
== Additional resources

* https://www.khronos.org/blog/reducing-draw-time-hitching-with-vk-ext-graphics-pipeline-library[Reducing Draw Time Hitching with VK_EXT_graphics_pipeline_library]
* https://github.com/KhronosGroup/Vulkan-Docs/blob/main/proposals/VK_EXT_graphics_pipeline_library.adoc[Extension proposal]
* https://docs.vulkan.org/features/latest/features/proposals/VK_EXT_graphics_pipeline_library.html[Extension proposal]

== Conclusion

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2 changes: 1 addition & 1 deletion samples/extensions/host_image_copy/README.adoc
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////
- Copyright (c) 2024, Sascha Willems
- Copyright (c) 2024-2025, Sascha Willems
-
- SPDX-License-Identifier: Apache-2.0
-
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4 changes: 2 additions & 2 deletions samples/extensions/shader_object/README.adoc
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////
- Copyright 2023 Nintendo
- Copyright 2023-2025 Nintendo
-
- Licensed under the Apache License, Version 2.0 (the "License");
- you may not use this file except in compliance with the License.
Expand Down Expand Up @@ -458,7 +458,7 @@ Because of this the layer's files will always need to be somewhere accessible to
== Additional Resources

* https://www.khronos.org/blog/you-can-use-vulkan-without-pipelines-today[You Can Use Vulkan Without Pipelines Today]
* https://github.com/KhronosGroup/Vulkan-Docs/blob/main/proposals/VK_EXT_shader_object.adoc[Extension Proposal]
* https://docs.vulkan.org/features/latest/features/proposals/VK_EXT_shader_object.html[Extension Proposal]
* https://registry.khronos.org/vulkan/specs/1.3-extensions/html/vkspec.html#shaders-objects[Specification]
* https://github.com/KhronosGroup/Vulkan-ExtensionLayer/blob/main/docs/shader_object_layer.md[Emulation Layer]

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