The K2QT projects and wikis were removed, stick back to K2EX for now
This repo is gonna hold KinectToVR's SteamVR driver & K2API until then
Current KinectToVR API is also a bit deprecated and not version-interchangeable,
due to boost serialization dependency. If you really really wanna use it, please try
looking around in the wiki and find out how to use it for yourself.
(Though I may help a bit when asked to... Don't guarantee how much is a bit tho, heh)
The OpenVR/SteamVR driver protocol has also changed in amethyst (KinectToVR >1.0)
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Note: Repository may be chaotically updated, please check out 
 repository before posting an issue with building or missing files.
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Prerequisites - Visual Studio 2019 (Personally, I'm on VS2019 Preview, probably latest)
 
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Set up the project - 
Take a deep breath and make yourself some coffee, 
 it's gonna take some time to set up allvcpkgpackages.
 (About 1-1.5 hour if you have 300-500mbps internet and a hdd)
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Clone the latest OpenVR, GLM and Eigen3 into external/:
 git clone https://github.com/ValveSoftware/openvr external/openvr
 git clone https://gitlab.com/libeigen/eigen external/eigengit clone https://github.com/g-truc/glm external/glm
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Fix min/max error in GLM (unresolved with NOMINMAX for now) sed -i '/#include <limits>/c\#include <limits>\n\n#undef min\n#undef max' external/glm/glm/gtx/component_wise.inl
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Install vcpkgand its Visual Studio integration
 git clone https://github.com/Microsoft/vcpkg.git
 cd vcpkg
 ./bootstrap-vcpkg.sh
 ./vcpkg integrate install
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Install needed libraries (You should choose one linking method for all packages) 
 vcpkg install boost:x64-windows opencv3[world]:x64-windows cppzmq:x64-windows curlpp:x64-windows
 (Now you may rest a bit, also consider using a drive other thanC:/, it'll be about 6-7GB)
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Setup GLog 
 git clone https://github.com/google/glog.git external/glog
 git reset --hard f8c8e99fdfb998c2ba96cfb470decccf418f0b30
 cd external/glog
 mkdir vcbuild; cd vcbuild
 cmake -DBUILD_SHARED_LIBS=ON ..
 msbuild glog.vcxproj "/p:Configuration=Release;Platform=x64
 WindowsTargetPlatformVersion=10.0"
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Setup GFlags 
 git clone https://github.com/gflags/gflags.git external/gflags
 git reset --hard 827c769e5fc98e0f2a34c47cef953cc6328abced
 cd external/gflags
 mkdir vcbuild; cd vcbuild
 cmake -DBUILD_SHARED_LIBS=ON ..
 msbuild gflags.vcxproj "/p:Configuration=Release;Platform=x64;WindowsTargetPlatformVersion=10.0"
 
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Build and deploy 
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Click Build → build alland wait for the build to finish
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All needed dlls from vcpkgshould be automatically moved to deploy directory
 (For general it'sx64/Release/and for driverx64/Release/driver/
 You can find there KinectToVR driver fully set-up and ready to be registered.)
 
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Change run command in project properties, selecting your SteamVR installation path. 
 (Must be the path to vrserver.exe file in current SteamVR installation directory)
 
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Remove driver dll from [K2Driver]/bin/win64and create a hard link:
 ([K2Driver]stands for driver's deployment directory, it possibly isk2vr-application/x64/Release/driver/KinectToVR)- Open cmd and navigate to OutDir
 (Where you've built your binaries, possibly inx64/Release)
- Delete driver_KinectToVR.dllfrom[K2Driver]/bin/win64and keep the rest
- Create a hard link: New-Item -ItemType HardLink -Name "[K2Driver]/bin/win64\driver_KinectToVR.dll" -Value driver_KinectToVR.dllwhere[K2Driver]possibly stands for./driver/KinectToVR
 
- Open cmd and navigate to 
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Click on driver_KinectToVRproject and selectDebug→Start New Instance
 You may turn on profiling tools (mostly for CPU) and experiment with the debugger right after.

