All-in-one Command Menu (Deluxe) - v1.2.0-Beta
Added:
-
Medical : New menu option for using ACE Medical's default healing algorithm. Also supports ACE Medical Advanced. It is slower than my healing system but way more realistic.
-
Super Pilot: New keybinds (default: C ) for using countermeasures in Super Pilot Mode and also switching countermeasure mode (default: Ctrl+C ). For some reason, in some helicopters the AI cannot use flares anymore. You can now do it manually.
-
Cheats: New cheat for recreating (debugging) units. Only use if the unit is completely stuck and cannot move anymore (happens in some missions, e.g. DRO). The following properties will be preserved: Name, Face, Voice, Loadout.
-
Tasking: New option for switching tasking mode environment to Unscheduled (used by default now). If you run heavily scripted missions often and you only have a few men in your squad (less than 10~15), it is absolutely recommended because it can make the code run much better. If you experience any issues, you can switch back to Scheduled environment from settings (takes effect immediately, no need for restart).
-
Zeus: Added a new option to fully unlock zeus and all sides/factions.
Improved:
-
Zeus: No need to refresh zeus every time anymore.
-
Menu: High Command menu is now added to the main menu. It replaces the old option "Commanding Menus" which wasn't really needed. Because if you use the default keybinding, you can still use vanilla menus using Ctrl/Shift/Alt + Number keys.
-
Tasking: Tasking animation is now performed per frame to fix the problem with units acting weird at low FPS or in heavily scripted missions.
-
Custom Menus: They should be opening faster now in heavily scripted missions (hopefully)
Fixed:
-
Medical: Fixed some compatibility issues with ACE that spammed RPT errors.
-
Medical: Fixed conflicts with ACE Medical AI, where it would give direct Move orders of its own to AI.
-
Waypoint UI: Clicking on map when in vehicles would give a move order to units.
-
Menu: Player no longer becomes the high command leader by default. It would break some missions (e.g. Forgotton Few 2). This is now an optional feature which you can turn on in settings.