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Binary file added assets/cn/statistics/REWARD_AREA.png
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Binary file added assets/cn/statistics/REWARD_HEADER2.png
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170 changes: 97 additions & 73 deletions module/combat/auto_search_combat.py
Original file line number Diff line number Diff line change
Expand Up @@ -6,9 +6,10 @@
from module.handler.assets import AUTO_SEARCH_MAP_OPTION_ON
from module.logger import logger
from module.map.map_operation import MapOperation
from module.statistics.autosearch_reward import *


class AutoSearchCombat(MapOperation, Combat, CampaignStatus):
class AutoSearchCombat(MapOperation, Combat, CampaignStatus, AutosearchReward):
_auto_search_in_stage_timer = Timer(3, count=6)
_auto_search_status_confirm = False
auto_search_oil_limit_triggered = False
Expand Down Expand Up @@ -175,41 +176,53 @@ def auto_search_moving(self, skip_first_screenshot=True):
checked_fleet = False
checked_oil = False
checked_coin = False
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()

if self.is_auto_search_running():
checked_fleet = self.auto_search_watch_fleet(checked_fleet)
if not checked_oil or not checked_coin:
checked_oil = self.auto_search_watch_oil(checked_oil)
checked_coin = self.auto_search_watch_coin(checked_coin)
if self.handle_retirement():
self.map_offensive_auto_search()
# Map offensive ends at is_combat_loading
break
if self.handle_auto_search_map_option():
continue
if self.handle_combat_low_emotion():
self._auto_search_status_confirm = True
continue
if self.handle_story_skip():
continue
if self.handle_map_cat_attack():
continue
if self.handle_vote_popup():
continue
with self.stat.new(
genre=self.config.campaign_name, method=self.config.DropRecord_CombatRecord
) as drop:
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()

if self.is_auto_search_running():
checked_fleet = self.auto_search_watch_fleet(checked_fleet)
if not checked_oil or not checked_coin:
checked_oil = self.auto_search_watch_oil(checked_oil)
checked_coin = self.auto_search_watch_coin(checked_coin)
if self.handle_retirement():
self.map_offensive_auto_search()
# Map offensive ends at is_combat_loading
break
if self.handle_auto_search_map_option():
continue
if self.handle_combat_low_emotion():
self._auto_search_status_confirm = True
continue
if self.handle_story_skip():
continue
if self.handle_map_cat_attack():
continue
if self.handle_vote_popup():
continue

# End
if self.is_combat_loading():
break
if self.is_combat_executing():
logger.info('is_combat_executing')
break
if self.is_in_auto_search_menu() or self._handle_auto_search_menu_missing():
raise CampaignEnd
# End
if self.is_combat_loading():
break
if self.is_combat_executing():
logger.info('is_combat_executing')
break
if self.is_in_auto_search_menu() or self._handle_auto_search_menu_missing():
if drop and self.is_in_auto_search_menu():
while 1:
if self.wait_until_reward_stable() is True:
drop.handle_add(main=self)
else:
logger.info('area stable failed, this should not have happened, taking fallback screenshot')
drop.handle_add(main=self)
raise CampaignEnd

raise CampaignEnd

def auto_search_combat_execute(self, emotion_reduce, fleet_index):
"""
Expand Down Expand Up @@ -255,46 +268,57 @@ def auto_search_combat_execute(self, emotion_reduce, fleet_index):
if emotion_reduce:
self.emotion.reduce(fleet_index)
auto = self.config.Fleet_Fleet1Mode if fleet_index == 1 else self.config.Fleet_Fleet2Mode
with self.stat.new(
genre=self.config.campaign_name, method=self.config.DropRecord_CombatRecord
) as drop:
while 1:
self.device.screenshot()

while 1:
self.device.screenshot()

if self.handle_submarine_call(submarine_mode):
continue
if self.handle_combat_auto(auto):
continue
if self.handle_combat_manual(auto):
continue
if auto != 'combat_auto' and self.auto_mode_checked and self.is_combat_executing():
if self.handle_combat_weapon_release():
if self.handle_submarine_call(submarine_mode):
continue
# bunch of popup handlers
if self.handle_popup_confirm('AUTO_SEARCH_COMBAT_EXECUTE'):
continue
if self.handle_urgent_commission():
continue
if self.handle_story_skip():
continue
if self.handle_guild_popup_cancel():
continue
if self.handle_vote_popup():
continue
if self.handle_mission_popup_ack():
continue

# End
if self.is_in_auto_search_menu() or self._handle_auto_search_menu_missing():
self.device.screenshot_interval_set()
raise CampaignEnd
if self.is_combat_executing():
continue
if self.handle_get_ship():
continue
if self.appear(BATTLE_STATUS_S) or self.appear(BATTLE_STATUS_A) or self.appear(BATTLE_STATUS_B) \
or self.appear(EXP_INFO_S) or self.appear(EXP_INFO_A) or self.appear(EXP_INFO_B) \
or self.is_auto_search_running():
self.device.screenshot_interval_set()
break
if self.handle_combat_auto(auto):
continue
if self.handle_combat_manual(auto):
continue
if auto != 'combat_auto' and self.auto_mode_checked and self.is_combat_executing():
if self.handle_combat_weapon_release():
continue
# bunch of popup handlers
if self.handle_popup_confirm('AUTO_SEARCH_COMBAT_EXECUTE'):
continue
if self.handle_urgent_commission():
continue
if self.handle_story_skip():
continue
if self.handle_guild_popup_cancel():
continue
if self.handle_vote_popup():
continue
if self.handle_mission_popup_ack():
continue
# needed drop here too, since it fails proper leaving if handle_get_ship triggers (even if that was false)
# End
if self.is_in_auto_search_menu() or self._handle_auto_search_menu_missing():
self.device.screenshot_interval_set()
if drop and self.is_in_auto_search_menu():
while 1:
if self.wait_until_reward_stable() is True:
drop.handle_add(main=self)
else:
logger.info('area stable failed, this should not have happened, taking fallback screenshot')
drop.handle_add(main=self)
raise CampaignEnd

raise CampaignEnd
if self.is_combat_executing():
continue
if self.handle_get_ship():
continue
if self.appear(BATTLE_STATUS_S) or self.appear(BATTLE_STATUS_A) or self.appear(BATTLE_STATUS_B) \
or self.appear(EXP_INFO_S) or self.appear(EXP_INFO_A) or self.appear(EXP_INFO_B) \
or self.is_auto_search_running():
self.device.screenshot_interval_set()
break

def auto_search_combat_status(self, skip_first_screenshot=True):
"""
Expand Down
2 changes: 2 additions & 0 deletions module/statistics/assets.py
Original file line number Diff line number Diff line change
Expand Up @@ -7,3 +7,5 @@
CAMPAIGN_BONUS = Button(area={'cn': (404, 149, 439, 166), 'en': (406, 150, 477, 162), 'jp': (404, 150, 476, 167), 'tw': (404, 149, 439, 166)}, color={'cn': (188, 195, 207), 'en': (199, 204, 212), 'jp': (207, 211, 218), 'tw': (188, 195, 207)}, button={'cn': (404, 149, 439, 166), 'en': (406, 150, 477, 162), 'jp': (404, 150, 476, 167), 'tw': (404, 149, 439, 166)}, file={'cn': './assets/cn/statistics/CAMPAIGN_BONUS.png', 'en': './assets/en/statistics/CAMPAIGN_BONUS.png', 'jp': './assets/jp/statistics/CAMPAIGN_BONUS.png', 'tw': './assets/cn/statistics/CAMPAIGN_BONUS.png'})
ENEMY_NAME = Button(area={'cn': (781, 283, 965, 322), 'en': (781, 283, 965, 322), 'jp': (781, 283, 965, 322), 'tw': (781, 283, 965, 322)}, color={'cn': (92, 102, 119), 'en': (92, 102, 119), 'jp': (92, 102, 119), 'tw': (92, 102, 119)}, button={'cn': (781, 283, 965, 322), 'en': (781, 283, 965, 322), 'jp': (781, 283, 965, 322), 'tw': (781, 283, 965, 322)}, file={'cn': './assets/cn/statistics/ENEMY_NAME.png', 'en': './assets/en/statistics/ENEMY_NAME.png', 'jp': './assets/jp/statistics/ENEMY_NAME.png', 'tw': './assets/tw/statistics/ENEMY_NAME.png'})
GET_ITEMS_ODD = Button(area={'cn': (628, 294, 653, 397), 'en': (628, 294, 653, 397), 'jp': (628, 294, 653, 397), 'tw': (628, 294, 653, 397)}, color={'cn': (98, 103, 121), 'en': (98, 103, 121), 'jp': (98, 103, 121), 'tw': (98, 103, 121)}, button={'cn': (628, 294, 653, 397), 'en': (628, 294, 653, 397), 'jp': (628, 294, 653, 397), 'tw': (628, 294, 653, 397)}, file={'cn': './assets/cn/statistics/GET_ITEMS_ODD.png', 'en': './assets/en/statistics/GET_ITEMS_ODD.png', 'jp': './assets/jp/statistics/GET_ITEMS_ODD.png', 'tw': './assets/tw/statistics/GET_ITEMS_ODD.png'})
REWARD_AREA = Button(area={'cn': (395, 181, 900, 593), 'en': (395, 181, 900, 593), 'jp': (395, 181, 900, 593), 'tw': (395, 181, 900, 593)}, color={'cn': (255, 255, 255), 'en': (255, 255, 255), 'jp': (255, 255, 255), 'tw': (255, 255, 255)}, button={'cn': (395, 181, 900, 593), 'en': (395, 181, 900, 593), 'jp': (395, 181, 900, 593), 'tw': (395, 181, 900, 593)}, file={'cn': './assets/cn/statistics/REWARD_AREA.png', 'en': './assets/cn/statistics/REWARD_AREA.png', 'jp': './assets/cn/statistics/REWARD_AREA.png', 'tw': './assets/cn/statistics/REWARD_AREA.png'})
REWARD_HEADER2 = Button(area={'cn': (394, 146, 400, 170), 'en': (394, 146, 400, 170), 'jp': (394, 146, 400, 170), 'tw': (394, 146, 400, 170)}, color={'cn': (242, 243, 244), 'en': (242, 243, 244), 'jp': (242, 243, 244), 'tw': (242, 243, 244)}, button={'cn': (394, 146, 400, 170), 'en': (394, 146, 400, 170), 'jp': (394, 146, 400, 170), 'tw': (394, 146, 400, 170)}, file={'cn': './assets/cn/statistics/REWARD_HEADER2.png', 'en': './assets/cn/statistics/REWARD_HEADER2.png', 'jp': './assets/cn/statistics/REWARD_HEADER2.png', 'tw': './assets/cn/statistics/REWARD_HEADER2.png'})
97 changes: 97 additions & 0 deletions module/statistics/autosearch_reward.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,97 @@
import time
import cv2
import datetime
from module.logger import logger
from module.base.utils import crop
from module.statistics.assets import REWARD_HEADER2, REWARD_AREA

class AutosearchReward():

def wait_until_reward_stable(self, timeout=6.6, required_consecutive_matches=3):
"""
checks if all rewards have appeared, via offset matching header 2, after that waits till the reward area has no changes
e.g all drops appeared

timeout: may need adjustment after gathering data; 5.84s longest atm\\
required_consecutive_matches: 3 seems a good compromise
"""
try:
timestamp = datetime.datetime.now().strftime("%Y%m%d_%H%M%S")

self.device.screenshot()

# 1. Detect header2
if not self.appear(REWARD_HEADER2, offset=(200,0)):
logger.warning("Header not found within search area")
return False

# 2. Apply detected offset to reward area
REWARD_AREA.load_offset(REWARD_HEADER2)
logger.info(f"Applied offset: {REWARD_HEADER2._button_offset}")

# 3. Get adjusted coordinates
adjusted_area = REWARD_AREA.button

# 4. Validate (prevent negative width)
if adjusted_area[0] >= adjusted_area[2]:
logger.warning(f"Invalid area after offset: {adjusted_area}")
return False

# 5. stable area check
# similarity_threshold: in testing the similarity ranged in 0.002- 0.01 ranges so opted for 0.999

return self.reward_area_stable_check(monitor_area=adjusted_area, timeout=timeout, required_matches=required_consecutive_matches,similarity_threshold=0.999, timestamp=timestamp)

except Exception as e:
logger.error(f"Offset application failed: {e}")
return False

def reward_area_stable_check(self, monitor_area, timeout, required_matches, similarity_threshold, timestamp=""):
"""
checks if the previously assigned area has any changes
returns True for being stable after 3 same consecutive matches, while similarity was met or beaten
"""
start_time = time.time()
last_check = start_time
stabilization_start = None
consecutive_matches = 0
check_count = 0

initial_gray = cv2.cvtColor(self.device.image, cv2.COLOR_BGR2GRAY)
last_luma = crop(initial_gray, monitor_area)

while True:
current_time = time.time()
elapsed = current_time - start_time

if elapsed >= timeout:
logger.warning(f'Timeout after {elapsed:.2f}s (never stabilized)')
return False

if current_time - last_check >= 0.2:
check_count += 1
last_check = current_time

self.device.screenshot()
current_luma = cv2.cvtColor(self.device.image, cv2.COLOR_BGR2GRAY)
current_luma = crop(current_luma, monitor_area)

res = cv2.matchTemplate(last_luma, current_luma, cv2.TM_CCOEFF_NORMED)
similarity = cv2.minMaxLoc(res)[1]

if similarity >= similarity_threshold:
consecutive_matches += 1
if stabilization_start is None:
stabilization_start = time.time()

if consecutive_matches >= required_matches:
stabilization_time = time.time() - stabilization_start
total_time = time.time() - start_time
logger.info(f'Area stabilized after {total_time:.2f}s (took {stabilization_time:.2f}s to confirm)')

return True
else:
consecutive_matches = 0
stabilization_start = None

last_luma = current_luma