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aberrantQuesrist
approved these changes
Jan 8, 2026
This was referenced Jan 9, 2026
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commit deea52ca2c514ca8d28ed2222b123851afbfcd63
Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Date: Thu Jan 15 04:02:05 2026 +0000
Automatic changelog for PR #4851 [ci skip]
commit 33f38d120e4041752cab67b9ada5c54b5be0e986
Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Date: Thu Jan 15 04:01:56 2026 +0000
Automatic changelog for PR #4835 [ci skip]
commit 912c132d222c86032c52ed37b048f21589a4076b
Author: Rockslp <[email protected]>
Date: Thu Jan 15 05:01:28 2026 +0100
Minor skill changes requested by Ook (#4851)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
## About The Pull Request
Clinic apprentice gets farming so they can actually harvest crops in the
apothecary garden.
Priest gets 3 fistfighting for muscle priest.
## Why It's Good For The Game
Makes the clinic apprentice not just ruin all of the plants.
Ook wanted muscle priest.
## Changelog
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<!-- !! Do not add whitespace in-between the entries, do not change the
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:cl:
add: Gives clinic apprentice farming skill
balance: Raises priest fist-fighting (NOT THEIR WRESTLING THOUGH!!!!)
/:cl:
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## Pre-Merge Checklist
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commit 9c0e4bf978c936d8b4e812882354682df357fd26
Author: Rockslp <[email protected]>
Date: Thu Jan 15 05:00:50 2026 +0100
Archivist becomes an advclass picker, and dreamwatcher gets moved from elder to archivist. (#4835)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
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## About The Pull Request
Moves dreamwatcher to archivist, makes archivist an advanced class
picker, old archivist loadout is called Chronicler.
Also removes zizo as the archivist patron, they're noc's chosen and this
was requested.
## Why It's Good For The Game
Lorewise the dreamwatcher is one of noc's beloved, much more fitting in
a role such as archivist rather than rotting away with spare use in the
town elder's advanced classes. I feel like the king would also like a
man who can foretell danger within his keep.
## Changelog
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<!-- !! Do not add whitespace in-between the entries, do not change the
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:cl:
add: Added dreamwatcher to town elder
del: Removed dreamwatcher from town elder
del: Removes zizo from archivist options, he's one of noc's closely
watched
balance: Changes dreamwatcher stats to more alike the other archivist
advclass.
fix: Fixed archivist dwarves running around with their belly flopping
about
code: Made Archivist into an advclass
/:cl:
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commit 67ef5f919b1572397b44b139fb544ae7067f08ad
Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Date: Thu Jan 15 03:59:33 2026 +0000
Automatic changelog for PR #4867 [ci skip]
commit d1caf49f1adbbd71ee04d70d3d37cb3ca2b9e5e4
Author: Rockslp <[email protected]>
Date: Thu Jan 15 04:58:53 2026 +0100
Nerfs spellsword wrestling, armor and stats. (#4867)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
## About The Pull Request
The spellsword was a bit too strong after the general squashing, they
didn't receive much changes. Magic has a price.
Makes their strength +1 from +2
Weak wrestling instead of average
No medium armor prof, they get leather armor instead of iron.
## Why It's Good For The Game
They were just a meta-pick, got feedback from the discordians.
## Changelog
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:cl:
del: Removed medium armor trait from spellmage.
balance: Reduce spell mage wrestling and strength
/:cl:
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commit 73bbe13e91ec570ffa6919007e62d316280bbcf1
Author: VANDERLIN-MONARCH <[email protected]>
Date: Thu Jan 15 01:57:41 2026 +0000
Automatic changelog compile [ci skip]
commit 7e2992dca75d9c005aa2e081e00bf504010870a3
Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Date: Wed Jan 14 23:53:38 2026 +0000
Automatic changelog for PR #4876 [ci skip]
commit 7b30f024894adcd022bfc71192beedf1bf32f29f
Author: YellowHarlequin <[email protected]>
Date: Wed Jan 14 18:53:02 2026 -0500
New Hair Gradient - Streaked (#4876)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
## About The Pull Request
Adds a new hair gradient: Streaked.
<img width="237" height="226" alt="image"
src="https://github.com/user-attachments/assets/f18ccfeb-6da6-4613-848a-361038cd661a"
/>
<img width="225" height="232" alt="image"
src="https://github.com/user-attachments/assets/9d80589b-cee7-45e3-8ee0-6435a54bc271"
/>
<!-- Describe The Pull Request. Please be sure every change is
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## Why It's Good For The Game
More customization is good, and gradients were a bit lacking.
<!-- Argue for the merits of your changes and how they benefit the game,
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## Changelog
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:cl:
image: added streaks to hair_gradients.dmi
/:cl:
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commit 4e0dcdddc7ddd02d3a42c0dd7d368f51a6d40216
Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Date: Wed Jan 14 19:47:20 2026 +0000
Automatic changelog for PR #4626 [ci skip]
commit e9b7292ece2571f9d7307c4600548992569120c1
Author: CheffieGithub <[email protected]>
Date: Wed Jan 14 19:46:38 2026 +0000
Fix casting edge cases (#4626)
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## About The Pull Request
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## Why It's Good For The Game
Closes #4590
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## Changelog
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:cl:
fix: Fixed potential issues with spell channelling and death
/:cl:
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commit 3e74bc6951565cbbc31b68b603da7eb69fc7e9af
Author: VANDERLIN-MONARCH <[email protected]>
Date: Wed Jan 14 02:02:52 2026 +0000
Automatic changelog compile [ci skip]
commit 6840253b6995925a6f725c13baa9c56674301bfa
Author: CheffieGithub <[email protected]>
Date: Wed Jan 14 00:33:40 2026 +0000
Shuts up voyager CI by disabling it (#4900)
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## About The Pull Request
Byond error with no error trace and no useful call stack can't debug
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## Why It's Good For The Game
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## Changelog
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commit 24f181e55213d3727beeac4b136d906ff09aeb9e
Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Date: Tue Jan 13 17:19:16 2026 +0000
Automatic changelog for PR #4895 [ci skip]
commit 5bbae273d8887bc94632a03d0e59b7d2115b648c
Author: Kevin <[email protected]>
Date: Tue Jan 13 12:16:23 2026 -0500
Runtime fix in MC (#4895)
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## About The Pull Request
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ssMobs was spitting errors in the stat entry
## Why It's Good For The Game
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:cl:
code: MC Runtime fix
/:cl:
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commit c61eb0ac41407957170ccd07459fab7e88a2671d
Author: CheffieGithub <[email protected]>
Date: Tue Jan 13 16:22:37 2026 +0000
Lore primer code owners (#4893)
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## Why It's Good For The Game
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commit e8f1e2768ea333bc57dc6cbc89dfd919db0cebf6
Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Date: Tue Jan 13 16:02:31 2026 +0000
Automatic changelog for PR #4772 [ci skip]
commit 0d09b12aa12a7e64419d218dfd8285c37a9bdd23
Author: Somniworld <[email protected]>
Date: Tue Jan 13 16:57:36 2026 +0100
Gives Psydonian helmets a 180° FOV but for real this time tee hee (#4772)
## About The Pull Request
Makes Psydonian Helmets (the one that are acquired by the psydonian
templar and ordinator) give a 180° FOV rather than 45°
<img width="1104" height="969" alt="image"
src="https://github.com/user-attachments/assets/be1f4d5b-4900-4588-97d0-e540562e7a6e"
/>
## Why It's Good For The Game
Psydonian helmets are miserable : great protection? Absolutely, but you
cannot see a THING! Now you can actually fight as a templar Sacrestant.
## Changelog
:cl:
balance: Psydonian helmets have a 180° Field Of View
/:cl:
## Pre-Merge Checklist
- [x] You tested this on a local server.
- [x] This code did not runtime during testing.
- [x] You documented all of your changes.
commit b3378052db645ab91b33c4d30373fe599f793f2c
Author: CheffieGithub <[email protected]>
Date: Tue Jan 13 15:28:47 2026 +0000
Additional fix for overlord (#3819)
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## Why It's Good For The Game
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## Changelog
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commit b91bb9f0d07a9c38efcbc27abec8c2c29e27fe3e
Author: VANDERLIN-MONARCH <[email protected]>
Date: Tue Jan 13 01:55:44 2026 +0000
Automatic changelog compile [ci skip]
commit 336ff0b9f40d78ac4fe7dd60078c6b5a1cfd66d3
Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Date: Mon Jan 12 08:42:07 2026 +0000
Automatic changelog for PR #4824 [ci skip]
commit ebaaae118a289d0715cfea94fb936efca00ea08b
Author: PotatoTomahto <[email protected]>
Date: Mon Jan 12 00:41:30 2026 -0800
Grab and garrote refactor (#4824)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
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## About The Pull Request
- fixes an assorted arrangement of bugs
- refactors grab and garrote code
<!-- Describe The Pull Request. Please be sure every change is
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## Why It's Good For The Game
Let me know if there are bugs with grabbing or the garrote. Glorp.
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## Changelog
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:cl:
refactor: grab and garrote code refactored
/:cl:
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---------
Co-authored-by: PotatoTomahto <[email protected]>
commit fb773b5a84f3e6c11bb9052dc92e15f02be5fb72
Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Date: Mon Jan 12 05:41:36 2026 +0000
Automatic changelog for PR #4487 [ci skip]
commit 6a2be84b2c13dc59e3f5d63f9d693ec3e96b25ae
Author: Kevin <[email protected]>
Date: Mon Jan 12 00:40:59 2026 -0500
Yet another Hidden Door Update (#4487)
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## About The Pull Request
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merging your PR! -->
Cleans up hidden door code massively. Polishes the system and makes the
trait access more modular. Adds hidden door branch for inquisition, and
finished the thieves guild one and gave it to the matron/orphanage.
## Why It's Good For The Game
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->
## Changelog
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<!-- !! Do not add whitespace in-between the entries, do not change the
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:cl:
add: Inquisition hidden doors
fix: not being able to close hidden doors very easily.
map: Inquisition gets their own door set.
code: Cleaned up hidden door/levers
refactor: Hidden door code
/:cl:
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---------
Co-authored-by: CheffieGithub <[email protected]>
commit 8538277925ddc33d080b05b6800066a74570e987
Author: VANDERLIN-MONARCH <[email protected]>
Date: Mon Jan 12 02:03:55 2026 +0000
Automatic changelog compile [ci skip]
commit 5fc7f9360b59a18ca512d41a322a8a96e96b1574
Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Date: Sun Jan 11 03:17:25 2026 +0000
Automatic changelog for PR #4815 [ci skip]
commit 07c84f70d050801b411f9c42d02cdfee7ec28814
Author: Kevin <[email protected]>
Date: Sat Jan 10 22:16:48 2026 -0500
Removes Inquisition Roles from Voyager (#4815)
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## About The Pull Request
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Title. Map updates expected from maptainer sooner.
## Why It's Good For The Game
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They do not belong in such a tight space.
## Changelog
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:cl:
del: Removed Inquisition roles from Voyager
/:cl:
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commit ee2ede8e3234ea2ca5b9b51f7a9f5c3d8ee05164
Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Date: Sun Jan 11 03:14:00 2026 +0000
Automatic changelog for PR #4806 [ci skip]
commit 875ba3af310a6e1954d71dbcae6017e60eed0c99
Author: Rockslp <[email protected]>
Date: Sun Jan 11 04:13:18 2026 +0100
Inquisition Specieslocks Change (#4806)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
## About The Pull Request
Removes Aasimars from Absolver and Sacresancts.
Removes Dwarves from Prefekt.
## Why It's Good For The Game
LEVIATHAN requested it, quite strange for aasimars to be in the
inquisition I agree, and dwarves in a high-up position like Prefekt.
## Changelog
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:cl:
del: Inquisition no longer allows aasimars within their formal ranks,
only aasimar adepts.
del: Dwarves no longer get promoted to Prefekts, they will forever stay
in hopes of a promotion.
/:cl:
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commit 8d701278ebfbac06d09d17fe4cab3d41a133273c
Author: VANDERLIN-MONARCH <[email protected]>
Date: Fri Jan 9 01:59:26 2026 +0000
Automatic changelog compile [ci skip]
commit 6c6c7b7b02fb3404b2dcc60ebc5d3a5894cb33f8
Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Date: Thu Jan 8 23:50:20 2026 +0000
Automatic changelog for PR #4776 [ci skip]
commit c6964c07e2785369c6e1e73fb08f5e1a71ea0376
Author: Rockslp <[email protected]>
Date: Fri Jan 9 00:49:42 2026 +0100
Job Rebalancing & Axeman (Some Requests from Ook) (#4776)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
## About The Pull Request
Massive skill crunch, reducing athletics, weapon skills, wrestling and
climbing across the board aswell as switching around some stats. I'll be
doing Kevin's skill crunching because he has better things to do.
Some parts of this is for example a non-protection giving tattoo for
exiled warrior that takes up their armor slot as a nerf.
I'll be talking to staff more about this, this is merely a draft.
PUTS CERTAIN RARE ADVENTURERS INTO THE FOLK HERO CATEGORY! MAKES THEM
MIGRANT ONLY ARRIVAL!
THIS ALSO NERFS SKELETONS, ORCS AND ZIZOMBIES TO AVERAGE!!!
THIS IS STILL A WORK IN PROGRESS, FEEL FREE TO SEND FEEDBACK!
## Why It's Good For The Game
We've had massive skill inflation with certain numbers just not making
sense on certain roles, wrestling will be lowered across the board along
with weapon skill so that we don't have a ton of experts running around
constantly.
## Changelog
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but it's best to shoot for clear communication right off the bat. -->
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:cl:
add: Adds the folkheroes migrants, moving certain rare adventurers into
here.
add: Added the Men-at-arms Axeman, a heavy armor axe role.
add: Adds a tribal tattoo with 0 protection for exiled warrior that
takes up the armor slot as a nerf.
add: Poison resilience for Old Apothecary, huffing poisons builds up a
tolerance.
add: Padded Gambeson to Hedgemage, currently one of the weakest
wretches.
add: Leather bracers to abyssal guards.
del: Removed miracles from Monk
del: Removed Men-at-arms Fencer
del: Removed harddismember from enforcer, makes them easier to balance
around if they don't have a werewolf trait.
balance: Rebalances skills & stats on most classes in the game, aswell
as some loadouts.
balance: Rebalances most classes that were expert to be skilled users
instead, all mercenaries have lost expert weapon skills.
balance: Peasants and Serfs get a statline of +3, it was a bit all over
the place. Old-party serfs get +4.
balance: Changes the tavern brawler Be Special to give lower skill
levels.
fix: Fixed the double stat+skill input in the Court-Magos file.
fix: Stats being listed twice on the anthraxi male job has been fixed.
code: Changed a bunch of stat values on a bunch of jobs.
refactor: Removed the donator adventurer folder and moved them either
into the folkheroes folder or the rare folder.
/:cl:
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## Pre-Merge Checklist
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commit b03355a0b599989408df41a9905e2cff637f3092
Author: PotatoTomahto <[email protected]>
Date: Thu Jan 8 15:14:08 2026 -0800
oops (#4847)
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not be viewable. -->
## About The Pull Request
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## Why It's Good For The Game
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:cl:
/:cl:
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## Pre-Merge Checklist
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Co-authored-by: PotatoTomahto <[email protected]>
commit 5462aab6813c6d33535f31defa71a5fd8c9b3533
Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Date: Thu Jan 8 23:00:57 2026 +0000
Automatic changelog for PR #4845 [ci skip]
commit 90e9050456a4a0e22c426e2e9922da3355c2a462
Author: Somniworld <[email protected]>
Date: Fri Jan 9 00:00:20 2026 +0100
Gives the Werewolf it's combat theme back (#4845)
## About The Pull Request
Gives werewolf mobs the "werewolf_combat" theme. This means they once
again use "Archetype of the dark star" as their CMode music.
## Why It's Good For The Game
Music! Fixes unintended behaviour.
## Changelog
:cl:
fix: Werewolves got their combat mode track back.
/:cl:
## Pre-Merge Checklist
- [x] You tested this on a local server.
- [x] This code did not runtime during testing.
- [x] You documented all of your changes.
commit fbe45231fcb5743eaf3a204537060fad9053a491
Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Date: Thu Jan 8 22:36:54 2026 +0000
Automatic changelog for PR #4830 [ci skip]
commit f372eae80ef7e91ee3abf162c254809855cb88ad
Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Date: Thu Jan 8 22:36:33 2026 +0000
Automatic changelog for PR #4759 [ci skip]
commit b6bfe01eabd58246c1baf2f99f447fdd1f7319e2
Author: TerraGS <[email protected]>
Date: Thu Jan 8 16:36:16 2026 -0600
Fix bloodloss effects while dead (#4830)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
## About The Pull Request
Fixes bloodloss effects continuing to be applied while dead.
Dead status is checked for in `/mob/living/proc/handle_blood()` but
absent in the override `/mob/living/carbon/handle_blood()` which this
change corrects.
<!-- Describe The Pull Request. Please be sure every change is
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## Changelog
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<!-- !! Do not add whitespace in-between the entries, do not change the
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:cl:
fix: Dead people no longer feel the effects of bloodloss.
/:cl:
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## Pre-Merge Checklist
<!-- Don't bother filling these in while creating your Pull Request,
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- [x] You tested this on a local server.
- [x] This code did not runtime during testing.
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commit 547eeb1f7f2f9e383cc8e0f1879ffd316e555622
Author: Sutures <[email protected]>
Date: Thu Jan 8 17:36:02 2026 -0500
Make quadruped simple_limb_hit reuse a helper (#4615)
## About The Pull Request
Avoids some code reuse by making a helper and only changing the parts
that are different.
## Why It's Good For The Game
Code quality improvements. **D**on't **R**epeat **Y**ourself, **DRY**!
commit e7fe683b5f202af0b4497f97de64dc47403d3950
Author: Snack-Max <[email protected]>
Date: Thu Jan 8 14:35:55 2026 -0800
Very Very Minor change to Gallowglass and Kerns (#4759)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<img width="121" height="119" alt="image"
src="https://github.com/user-attachments/assets/281cb015-ff05-4b83-b8a7-67a548fc6c46"
/>
<img width="68" height="87" alt="image"
src="https://github.com/user-attachments/assets/2cc939e4-96be-4eac-b903-25f61320562d"
/>
<img width="88" height="111" alt="image"
src="https://github.com/user-attachments/assets/d205059d-7ffe-411e-b4a3-3a6251491d7b"
/>
<img width="80" height="79" alt="image"
src="https://github.com/user-attachments/assets/a0c9ecfc-67cf-4444-ae0e-e0d9a7533f89"
/>
## About The Pull Request
Suggested by Terracotta, Gave Gallowglass and a habergeon rather then a
hauberk and gave both gallowglass and Kern a brighter blue kilt and
sashe, ive also raised a bit of the gallowglass's helmet
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
## Why It's Good For The Game
Quality of Life
<!-- Argue for the merits of your changes and how they benefit the game,
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## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
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<!-- !! Do not add whitespace in-between the entries, do not change the
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:cl:
add: Adjusted Gallowglass helmet, gave gallowglass and kerns, Mage blue
kilts and sashes
/:cl:
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<!-- Don't bother filling these in while creating your Pull Request,
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commit 312f6d8c5575ef6cb9a127dfb847a7b37b843324
Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Date: Thu Jan 8 22:31:02 2026 +0000
Automatic changelog for PR #4595 [ci skip]
commit 413e8d34dcffcec552d8f17c52a9d121f1ade5dc
Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Date: Thu Jan 8 22:30:32 2026 +0000
Automatic changelog for PR #4512 [ci skip]
commit 82722db00c888f0fa730bbbe3398722c33ea3002
Author: JebHawkins <[email protected]>
Date: Thu Jan 8 16:29:43 2026 -0600
Tweaks Graggar Iconoclast. (#4595)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
## About The Pull Request
Tweaks Graggar Iconoclast to bring him more in line with the other 3
inhuman iconoclasts. Right now due to his bizarre helmet and weapon he
plays more like a backline support fighter rather than something meant
to handle being KOS for most of the server. Changes his helmet so it
covers everything except the mouth and no longer uses INTEGRITY_POOR, as
well as giving him skin face armor and the strong_bite trait to
encourage biting in combat. Adjusts the vicious axe as well to use an
alt stance which makes it behave more like a bearded axe.
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
## Why It's Good For The Game
Hopefully puts an end to every Graggarite ditching their helmet as soon
as possible. Lets Graggar's top guy actually brawl face to face against
multiple enemies instead of running out of stamina and getting decapped
through his helmet. Gives him more options without outright buffing his
stats or giving him something silly like Rituos.
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Please note that
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but it's best to shoot for clear communication right off the bat. -->
<!-- !! Do not add whitespace in-between the entries, do not change the
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:cl: WhataTerribleUserName
add: Adds new face armor for Graggar Iconoclast.
balance: Changes coverage and integrity of Vicious Helm.
balance: Gives Vicious Axe alt intents.
/:cl:
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## Pre-Merge Checklist
<!-- Don't bother filling these in while creating your Pull Request,
just click the checkboxes after the Pull Request is opened and you are
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- [x] You tested this on a local server.
- [x] This code did not runtime during testing.
- [x] You documented all of your changes.
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commit c3d54f5411d46be91d85f7d81044d3f2553278df
Author: Somniworld <[email protected]>
Date: Thu Jan 8 23:28:47 2026 +0100
Updates the Feldsher's Ring, adds a new ring for the apothecary. (#4512)
## About The Pull Request
Changes the Feldsher's ring to use Vanderlin's tint of copper : when I
originally made the ring, I used a homebrew set of colours, and the ring
ended up being very freaking bright, this fixes that.
Adds a new ring for the apothecary : made out of thaumic iron, it proves
that they're a skillful alchemist and that they can extract lux legally,
akin to the feldsher.
## Why It's Good For The Game
Heterogeneous visual identity is good. Stops alchemists from being
bullied by folks.
## Pictures !
Remade Feldsher's ring :
<img width="385" height="384" alt="image"
src="https://github.com/user-attachments/assets/1f1e43f1-4ba0-4d7e-8a3c-2a590950d701"
/>
New apothecary's ring :
<img width="384" height="386" alt="image"
src="https://github.com/user-attachments/assets/c37ab223-2c30-4756-a794-6fefe80783f4"
/>
## Changelog
:cl:
add: Adds a new ring for the apothecaries, making it clear they can
extract and manipulate lux without repercussions so long as they're not
being heretics.
image: changed the way the feldsher's ring looks, to make it fit more
with our visual identity.
/:cl:
## Pre-Merge Checklist
- [x] You tested this on a local server.
- [x] This code did not runtime during testing.
- [x] You documented all of your changes.
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About The Pull Request
Removes Aasimars from Absolver and Sacresancts.
Removes Dwarves from Prefekt.
Why It's Good For The Game
LEVIATHAN requested it, quite strange for aasimars to be in the inquisition I agree, and dwarves in a high-up position like Prefekt.
Changelog
🆑
del: Inquisition no longer allows aasimars within their formal ranks, only aasimar adepts.
del: Dwarves no longer get promoted to Prefekts, they will forever stay in hopes of a promotion.
/:cl:
Pre-Merge Checklist