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HUD
One of the first features you will see is the HUD:
The HUD consists of multiple displays, each one of them can be disabled or configured separately
This screenshot showcases a player with an active flight plan using all of the automation features. Some indicators only appear in specific circumstances.
There are 3 HUD layouts: Not flying (without elytra), Not flying (with elytra equipped), Flying. For each layout you can customize HUD size, colors, and which displays should be enabled.
Shows the current airspeed. Because Minecraft does not simulate "air", it is assumed that air direction is opposite of velocity direction, therefore the display indicates forward speed. The number above the scale is shown when the autothrust is enabled and is the target airspeed
Shows the currently active automation modes. From left to right:
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Thrust mode. In this example the current mode is
SPEED, that means the autothrust is trying to maintain a specific airspeed -
Vertical mode. In this example the current mode is
CLIMB, that means the autopilot is climbing (gaining altitude) to reach a specific altitude -
Lateral (horizontal) mode. In this example the current mode is
TRK NAV, that means the autopilot is navigating along a specific track -
Automation status. In this example the active automations are
FD(flight directors),A/THR(autothrust) andAP(autopilot)
Shows alerts in the order of their importance. Alerts are grouped in categories. In this example, there are 4 alerts from categories AUTO FLT (autoflight), THRUST and F/CTL (flight controls)
Below the alert messages advisory text is shown. Text prefixed with a dash indicates an action the player should take to resolve the alert. For example, for the THRUST LOCKED alert the suggested action is THR CTRL KEYS: USE
Text not prefixed should be read as additional information or guideline. For example, for the F/CTL PROTECT LOST alert the guideline is to MANEUVER WITH CARE
List of all alerts and their meanings
Shows the current coordinates. In parentheses there may be a + or - sign, indicating how the coordinate will change when travelling in the current direction. The numbers to the right of the current coordinates are the target coordinates.
Shows the current elytra durability. The units in which it is shown can be changed in the config screen to one of these options: Percentage, Time (approximate) and Minecraft (raw units as shown in the advanced tooltip)
If the equipped elytra is unbreakable, INFN is shown instead
Shows an artificial horizon and numbered lines to help orient the player. Lines representing negative attitudes are dashed. When a roll mod is installed, the attitude display also rotates.
In addition, there are certain reference marks, shown as two dashes on each side:
- 47.5* - maximum safe pitch with no thrust
- 2.2* - optimum glide pitch
- 38.5* - maximum safe negative pitch
Shows the actual track and trajectory of the player in form of an aircraft symbol.
Shows one or two lines that direct you based on the selected automation modes. Line up your crosshair such that both lines intersect in the middle to follow the directors.
Shows the deviation from the target course while flying under a flight plan. The horizontal bar represents lateral deviation, the vertical bar represents vertical deviation. The purple rectangle is the target; if the rectangle is left of center, turn left, if the rectangle is above center, pull up.
Shows the current heading. Below the scale there may be a sign and an axis on which the heading is. Above the scale is the target heading.
Shows contextual status text. In this example the text is:
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CLIMB- the current flight phase -
WP DIST: 423- the distance from the target waypoint (423 blocks) -
WP TIME: 0:15- the approximate time from the target waypoint (15 seconds) -
FRWK CNT: 415- the amount of usable fireworks in the inventory -
THR: 18.5%- the current thrust value (18.5%)
Shows the current ground speed (horizontal speed) and vertical speed. Negative vertical speed means that the player is descending.
Shows the current altitude. To the left of the scale is a line that graphically represents vertical speed. Above the scale is the target altitude.
Shows the current "radar altitude" - height above the ground or void. If there's only void below the player, the text GRND is replaced with VOID. If radar altitude cannot be computed (the current chunk is unloaded, or the player is very high), the flag R/ALT is shown