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Adds a lua typedefinitions file#163

Merged
LiquidityC merged 1 commit intodevfrom
lua_typedefs
Mar 20, 2026
Merged

Adds a lua typedefinitions file#163
LiquidityC merged 1 commit intodevfrom
lua_typedefs

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@LiquidityC LiquidityC commented Mar 20, 2026

Summary by CodeRabbit

  • Documentation

    • Added comprehensive type definitions for core game entities, data structures, and API functions to support IDE type-checking and code completion.
  • Chores

    • Updated Lua development configuration to reference new type definition files.

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coderabbitai bot commented Mar 20, 2026

No actionable comments were generated in the recent review. 🎉

ℹ️ Recent review info
⚙️ Run configuration

Configuration used: defaults

Review profile: CHILL

Plan: Pro

Run ID: 6227d1be-c7d3-4b8d-b671-771ace2915d4

📥 Commits

Reviewing files that changed from the base of the PR and between 41cb02b and d95f516.

📒 Files selected for processing (2)
  • .luarc.json
  • data/types/breakhack.d.lua

📝 Walkthrough

Walkthrough

The Lua LSP configuration is updated to use workspace library references instead of explicit global diagnostics listings. A new type definition file is added, providing comprehensive Lua type schemas and function signatures for the breakhack game's dungeon map construction, entity management, and gameplay mechanics.

Changes

Cohort / File(s) Summary
LSP Configuration
.luarc.json
Replaced diagnostics.globals list with workspace.library pointing to data/types for improved type resolution via workspace libraries.
Game Type Definitions
data/types/breakhack.d.lua
New type definition file introducing Lua meta-types for game data (StatsData, TileData, TrapData, ChestData, MonsterData), global variables (map, CURRENT_LEVEL, QUICK_MODE, ARCADE_MODE, PlayerData), and function signatures for map construction, entity placement, and game utilities.

Estimated code review effort

🎯 1 (Trivial) | ⏱️ ~5 minutes

Poem

🐰✨ With types declared and schemas clean,
Our dungeon walls shall now be seen!
Through workspace libraries, definitions bloom,
No globals lost—just type-safe room!
Breakhack awaits, well-typed and bright! 🎮

🚥 Pre-merge checks | ✅ 3
✅ Passed checks (3 passed)
Check name Status Explanation
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title check ✅ Passed The pull request title accurately describes the main change: adding a Lua type definitions file (data/types/breakhack.d.lua) to improve type/definition resolution for the LSP.
Docstring Coverage ✅ Passed Docstring coverage is 100.00% which is sufficient. The required threshold is 80.00%.

✏️ Tip: You can configure your own custom pre-merge checks in the settings.

✨ Finishing Touches
📝 Generate docstrings
  • Create stacked PR
  • Commit on current branch
🧪 Generate unit tests (beta)
  • Create PR with unit tests
  • Commit unit tests in branch lua_typedefs
📝 Coding Plan
  • Generate coding plan for human review comments

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@LiquidityC LiquidityC enabled auto-merge (squash) March 20, 2026 07:24
@LiquidityC LiquidityC merged commit c05b0f5 into dev Mar 20, 2026
13 checks passed
@LiquidityC LiquidityC deleted the lua_typedefs branch March 20, 2026 07:36
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