Releases: Oliveshark/breakhack
Releases · Oliveshark/breakhack
v4.3.2
What's Changed
- Bump SDL to 3.2.10 and SDL_ttf to 3.2.2 by @LiquidityC in #111
- Makes the release script better. by @LiquidityC in #112
- More steam build script fixes by @LiquidityC in #113
- steam build fixes by @LiquidityC in #114
- Fix binary build destination by @LiquidityC in #115
- Switches some integer types to match steam_api by @LiquidityC in #116
- Ensure that steam lib is included in all release packages by @LiquidityC in #117
- Updated to latest SDL3 and SDL3_mixer by @LiquidityC in #119
- Emscripten build support and instructions by @LiquidityC in #120
- Adds vagrant provisioning script to git tree by @LiquidityC in #122
- Bumps SDL versions by @LiquidityC in #121
- Attempt to fix the mingw builds by @LiquidityC in #123
- Adds stone potion by @LiquidityC in #124
- New minimap by @LiquidityC in #126
- Minor review fixes from minimap review by @LiquidityC in #128
- Fix Mac compile warnings by @LiquidityC in #129
- Adds large map view by @LiquidityC in #130
- Adds 3 new animations sprite sheets replaces sword swing. by @LiquidityC in #133
- Fixes a bug where the player bleed would not match player pos by @LiquidityC in #134
- Adds next dungeon level message by @LiquidityC in #135
- Adds new animation for shield bash by @LiquidityC in #136
- Render current room on big map by @LiquidityC in #137
- Switch particle engine to static allocation by @LiquidityC in #138
- Nicer cleanup of player skill animations by @LiquidityC in #140
- Adds a proper explosion animation by @LiquidityC in #139
- Ensures minimap room indicator updates by @LiquidityC in #142
- Adds new backstab, erupt and vampiric blow animations by @LiquidityC in #141
- Adds profiler lib by @LiquidityC in #145
- Profiler rewview fixes by @LiquidityC in #146
- Improve particle_engine performance by @LiquidityC in #144
- Fixes profiler build and adds workflow by @LiquidityC in #147
- Adds new animation for the Trip skill by @LiquidityC in #148
- Improve log rendering performance by @LiquidityC in #150
- Disables xtest in SDL build by @LiquidityC in #152
- Disables keyboard key repeats by @LiquidityC in #153
- Fixes the blink skill levelcap by @LiquidityC in #151
- Bumps all SDL external deps by @LiquidityC in #156
- enforce lua formatting by @LiquidityC in #154
- Introduces .clang-format by @LiquidityC in #155
Full Changelog: v4.2.0...v4.3.2
v4.2.0
What's Changed
- Adds potions to the game by @LiquidityC in #89
- Player bleed based on health by @LiquidityC in #95
- Fixes flickering render issue. by @LiquidityC in #98
- Bump external SDL dependencies by @LiquidityC in #102
- Spread loot to surrounding spaces by @LiquidityC in #101
- Adds SFX for potion pickups by @LiquidityC in #109
- Miscellaneous fixes
Full Changelog: v4.1.2...v4.2.0
v4.1.2
v4.1.0
- Updated to SDL3
- Fixes to controller rumble
- Smoother controller handling (transitions)
v4.0.3
Patch version raised to 3
v3.1.2
- The Mage class is playable
- Mage skill: Vampiric blow
- Mage skill: Erupt
- Mage skill: Blink
- The "Dynamite" artifact
- The "Volatile dagger" artifact
- The "Magnet" artifact
- Critical hits now cause bleeding
- Rogue backstab skill now causes bleeding
- Picked up keys are now visible in the side panel
Release v3.0.2
Adds key pickup SFX
Release v3.0.1
- Wall and door layouts can be generated in rooms
- Locked rooms can be generated in a level with a monster in the level holding the key
- Fairies can be found in levels. They carry a lot of coin.
- Added monster bloodlust
- Added shops and a shopkeeper
v2.0.3
- Monsters standing on tiles that fall now fall with the tile
v2.0.2
- Added the playable class "Rogue"
- Added gameplay controller support with help icons for both PS and XB controllers
- Added a new room modifier type "Crumbling room"
- Added a new game type "Quickplay", essentially the same as regular but with only 12 levels and more frequent boss encounters.
- Added a new game type "Arcade", only one level with ~40 rooms. You start at player level 22 and dungeon level 19
- Added sounds for cloaking and burst attack
- Fixed various minor issues