What's Changed
- Bump SDL to 3.2.10 and SDL_ttf to 3.2.2 by @LiquidityC in #111
- Makes the release script better. by @LiquidityC in #112
- More steam build script fixes by @LiquidityC in #113
- steam build fixes by @LiquidityC in #114
- Fix binary build destination by @LiquidityC in #115
- Switches some integer types to match steam_api by @LiquidityC in #116
- Ensure that steam lib is included in all release packages by @LiquidityC in #117
- Updated to latest SDL3 and SDL3_mixer by @LiquidityC in #119
- Emscripten build support and instructions by @LiquidityC in #120
- Adds vagrant provisioning script to git tree by @LiquidityC in #122
- Bumps SDL versions by @LiquidityC in #121
- Attempt to fix the mingw builds by @LiquidityC in #123
- Adds stone potion by @LiquidityC in #124
- New minimap by @LiquidityC in #126
- Minor review fixes from minimap review by @LiquidityC in #128
- Fix Mac compile warnings by @LiquidityC in #129
- Adds large map view by @LiquidityC in #130
- Adds 3 new animations sprite sheets replaces sword swing. by @LiquidityC in #133
- Fixes a bug where the player bleed would not match player pos by @LiquidityC in #134
- Adds next dungeon level message by @LiquidityC in #135
- Adds new animation for shield bash by @LiquidityC in #136
- Render current room on big map by @LiquidityC in #137
- Switch particle engine to static allocation by @LiquidityC in #138
- Nicer cleanup of player skill animations by @LiquidityC in #140
- Adds a proper explosion animation by @LiquidityC in #139
- Ensures minimap room indicator updates by @LiquidityC in #142
- Adds new backstab, erupt and vampiric blow animations by @LiquidityC in #141
- Adds profiler lib by @LiquidityC in #145
- Profiler rewview fixes by @LiquidityC in #146
- Improve particle_engine performance by @LiquidityC in #144
- Fixes profiler build and adds workflow by @LiquidityC in #147
- Adds new animation for the Trip skill by @LiquidityC in #148
- Improve log rendering performance by @LiquidityC in #150
- Disables xtest in SDL build by @LiquidityC in #152
- Disables keyboard key repeats by @LiquidityC in #153
- Fixes the blink skill levelcap by @LiquidityC in #151
- Bumps all SDL external deps by @LiquidityC in #156
- enforce lua formatting by @LiquidityC in #154
- Introduces .clang-format by @LiquidityC in #155
Full Changelog: v4.2.0...v4.3.2