GS: Add new filtering mode to reduce UI blur.#14214
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TJnotJT wants to merge 1 commit intoPCSX2:masterfrom
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GS: Add new filtering mode to reduce UI blur.#14214TJnotJT wants to merge 1 commit intoPCSX2:masterfrom
TJnotJT wants to merge 1 commit intoPCSX2:masterfrom
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This could potentially break a lot of bloom/DoF effects where it scales up/down a sprite with bilinear (which would match this criteria) |
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Agreed, this likely wouldn’t work well for many games. It could, however, provide a slightly less problematic alternative to the force nearest option. |
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Status: currently for testing only.
Description of Changes
Adds a new filtering setting that disables bilinear on flat draws (i.e. Z is constant).
Rationale behind Changes
Reduce blur on UI elements that are drawn with sprites or flat triangles, while preserving bi/tri/AF filtering on 3D geometry.
Initial test to address #14165.
May have side effects such as breaking blur effects.
Suggested Testing Steps
Test the dump in the issue above or other games that have a mix of 2D UI and 3D geometry.
Did you use AI to help find, test, or implement this issue or feature?
No.