Add EntityEquipmentChangeEvent #11667
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Adds
EntityEquipmentChangeEvent, a more generic version ofPlayerArmorChangeEventthat applies to the equipment changes of living entities.At the moment, the patch changes
PlayerArmorChangeEventto extendEntityEquipmentChangeEvent. I'm not sure on this, especially since that would makePlayerArmorChangeEventno longer extendPlayerEvent.Another alternative I considered was for the event to instead expose a map of slots -> equipment changes, so that the event is called only once when multiple slots are changed, and avoiding changing the inheritance of
PlayerArmorChangeEvent.